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McTaff
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Join Date: Oct 2010
Location: Under a different rock
Posts: 120

Old February 19th, 2013, 12:20 AM
1) A way to quickly hide unused game systems. I only use two systems, don't need to see the rest.

2) Move the .hl and .user files default folder to be in the MyDocuments subfolder. (As a temporary fix to the difficulty of copying and moving the things around.)

3) A choice of skins, and some way to create new ones - and have the choice to have them associated with game systems and/or individual characters. For example, I might like to use that nice blue for all the characters in one campaign. and the beige stone for all the characters in a different one.
Separately, the highlights or minor colours could denote different characters, etc.
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ShadowChemosh
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Join Date: Jan 2010
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Posts: 10,729

Old February 19th, 2013, 09:45 AM
Quote:
Originally Posted by McTaff View Post
1) A way to quickly hide unused game systems. I only use two systems, don't need to see the rest.
I just delete the folders out of the ProgramData folder. Boom no other game systems to see.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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McTaff
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Join Date: Oct 2010
Location: Under a different rock
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Old February 20th, 2013, 12:07 AM
Quote:
Originally Posted by ShadowChemosh View Post
I just delete the folders out of the ProgramData folder. Boom no other game systems to see.
^^^ This is why I secretly love you.
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Colen
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Join Date: Dec 2008
Posts: 4,690

Old February 24th, 2013, 11:06 AM
Quote:
Originally Posted by McTaff View Post
2) Move the .hl and .user files default folder to be in the MyDocuments subfolder. (As a temporary fix to the difficulty of copying and moving the things around.)

3) A choice of skins, and some way to create new ones - and have the choice to have them associated with game systems and/or individual characters. For example, I might like to use that nice blue for all the characters in one campaign. and the beige stone for all the characters in a different one.
Separately, the highlights or minor colours could denote different characters, etc.
2) We're working on something similar to this, so this will hopefully appear fairly soon.

3) Skins are a possibility, but not something we're working on right now. The problem is that for each skin, all the UI assets for a game system would need to be recreated, which is a lot of work. It's a great idea, but not something that's on our near-term roadmap.
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