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When it comes to bugs, better safe than sorry. Sometimes the Wolf Pack has to dig under the hood to fix bugs that we can't get to.
RavenX Pronouns: She/Her Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you. I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all. |
#11 |
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Quote:
So if you look up the Universal Monster Rule (Fear) you see it says "DC 10 + 1/2 fearsome creature’s racial HD + creature’s Cha modifier" One only uses Racial Hit Dice. So no bug its how Pathfinder works. To change this you can go to the "Adjust" tab "Other Adjustments" and add the "Ability: DC" adjustment to increase the value if you wish. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#12 |
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Join Date: Mar 2014
Location: Fairmont, WV
Posts: 58
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#13 |
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Join Date: Mar 2014
Location: Fairmont, WV
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I just want my Fear ability to calculate its DC the same way Corrupting Touch does. They're both granted by a template, but one's a Racial Special and the other is a Racial Cust Special..
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#14 |
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Yep here is a fix note from HL release notes that says "Ghost abilities from Classic Horrors Revisited were calculating their DCs from racial Hit Dice not total Hit Dice." So a standard Racial Special should NOT calc from non-racial Hit Dice. But Ghost template abilities should. If you want a Racial Special to calculate its DC based on ALL Hit Dice (Racial and non-Racial) the fix is to add a "Tag" using the Blue Button "Tags". Left mouse press "Click to add another tag". Then enter the following: Group ID: Helper Tag ID: DCUseTotHD Save and Test Now!. P.S. - My bad mentioning the adjustment at first as I didn't catch you where making a new Undead creature in the editor. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; April 4th, 2014 at 09:00 PM. |
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#15 |
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Join Date: Oct 2011
Posts: 6,793
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Corrupting Touch has a special tag which says use the total HD for calculating the ability DC
That tag is "Helper.DCUseTotHD", so you can add that to your template's racial special to do the same. Argh, Ninja'd! |
#16 |
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Join Date: Mar 2014
Location: Fairmont, WV
Posts: 58
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Ah-ha! Bingo. That's what I was looking for. Aaron, please disregard the bug report then! That helper tag is just what I need.
Next up : I will be updating this thread to ask people's opinions on converting abilities that really don't make as much sense in PF as they did in 3.5... Tomorrow or Sunday, though. time for a break. |
#17 |
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You ninja'd me! I was taking too long constructing a complete answer! Sometimes I should just go simple...
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#18 |
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Join Date: Oct 2011
Posts: 6,793
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Hah! Not me! Hollis has bugs next week!
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#19 |
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Join Date: Mar 2014
Location: Fairmont, WV
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Okay, gang! I am in the home stretch on my Ancient Dead conversion - all I have left to do are the choosable powers. A couple of them are a little odd, going from 3rd to PF. So I would like some "best practices" advice.
From the book : Animal Command (Su) : The ancient is able to exert control over one specific species of animal. (...) The ancient can rebuke or command animals of this species just as an evil cleric can rebuke or command undead. The ability takes effect as if used by a cleric of level equal to the ancient's hit dice. And : Command Undead (Su) : The ancient gains the ability to rebuke or command undead as if it were a cleric of level equal to its hit dice. If the ancient already has this ability as a former cleric, it may add 4 to its effective level when rebuking. Because of the PF changes to turning and commanding undead, I'm unsure how best to model these. Thoughts? And the bonus question - the Elemental Affinity ability gives an Ancient Dead who is already a cleric a bonus (third) cleric domain, chosen from one of the four elemental domains. Is there anything in the game that gives a cleric a third domain already that I can clone? |
#20 |
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