Senior Member
Join Date: May 2013
Posts: 240
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Hi! I'm running Rise of the Runelords with the original 3.5 books, and hoping there's a community-created data package for the 3.5 NPCs/monsters.
I checked the Community Creations page on d20pfsrd, and tried these two files: 1) AP01 Rise of the Runelords Orginial.zip 2) RiseoftheRunelordsv1.1(2011.12.28).hl The first one proved to be built against the Pathfinder ruleset, not 3.5, so I'm not sure what differentiates it from the two Anniversary Edition files right above it in the list. The second one imported with no errors, but does not seem to have added any content to Hero Lab (as far as I can tell). At any rate, nothing extra shows up in the Encounter Builder, and the old Import Hero from Stock option is no longer there. Is this content available someplace, or am I out of luck? |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
So RotRL may have been done originally in 3.5 rules but it does not take much to convert to Pathfinder rules and that is what the community did. Then later the Anniversary edition came out and it was entered officially as Pathfinder. Sendric would know for sure but I don't recall any monsters or encounters being built for the 3.5 stuff. Sorry... Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#2 |
Senior Member
Join Date: May 2013
Posts: 240
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Nuts.
I personally would LOVE to be running this in actual Pathfinder rules. But I have two diehard 3.5 players in my group who flat out refuse to update. So I'm stuck unless I want to break up the group (which I don't, they're my friends). Thanks! EDIT: I thought I'd go ahead and build the 3.5 NPCs, at least for the section where I really need them. But I think the Encounter Builder is bugged out in 3.5 -- when I import a basic ogre, it drops all its racial hit dice, ability scores, weapon proficiencies and class skills. I can add extra hit dice, but it thinks they're d12s, not d8s as they should be. I think I may let it go and just do everything manually on paper. Last edited by wdmartin; April 30th, 2014 at 07:07 PM. |
#3 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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As a side note, the HD in d20 don't really matter since you manually enter how many hit points you get. |
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#4 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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PS. Since Pathfinder and 3.5 are so similar you should be able to use the NPC's from the Pathfinder set. Would be quicker than re-creating them all by hand. |
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#5 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Sendric, can you give me some more details on the issue with the encounter builder. How is an ogre you create natively in a portfolio differing from one you import through the encounter builder? Could you post an example portfolio perhaps?
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#6 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Sure. The main problem seems to be that no HD are added when selecting the Ogre from the Encounter Builder. It should have 4 HD and a +2 LA. Here's are some screen captures. The first shows the Basics tab when you select Ogre from the race panel. The second is the Basics tab when you select Ogre in the encounter builder. The third is the list of errors that appear with the Ogre from the encounter builder.
In addition to the missing HD (which is the primary cause of the errors), the size of the creature is also incorrect. It's coming up as medium when Ogres are large. |
#7 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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PS. I tried three more races: rat, black bear and Troll. Both animals came out ok, but the Troll is showing the same problems as the Ogre.
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#8 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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I think I understand what is happening here. The Ogre race is being replaced by something in the d20 community files and the replacement race is also given a source. Since the stock portfolio does not have the community files source turned on, when it imports the monster without it all effects from the race are ignored. I believe the simplest solution would be to remove the source from the replacement race. Otherwise when you import, you will have to turn the community package source back on for each hero.
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#9 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Yep. That seems to be the problem. Going in after the fact seems to fix it. An error does pop up when you do this, but once you click ok I think you're all set. The other issue I'm seeing is that "too many skill points" are assigned, but that happens whether the race is sourced or not. Is there any way for the encounter builder to use the default sources?
Some of the races from MM1 are sourced, and some aren't. Seems to me they should either all be sourced, or none be sourced. For now, I will unsource all MM1 races so that there are hopefully no issues with the encounter builder. Thanks, Aaron |
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