Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
So if you are going to add this text in the future I will just go make a copy of Rend now so that it does NOT appear. Stat blocks are already huge and I don't need extra text repeating what a weapon lists. Of course that is my opinion and if it many others want it the other way I can just fix it for my games. Thanks Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#461 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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From the B1 entry for the troll:
Melee bite +8 (1d8+5), 2 claws +8 (1d6+5) Space 10 ft.; Reach 10 ft. Special Attacks rend (2 claws, 1d6+7) From Hero Lab's entry for a troll: Melee Bite (Troll) +8 (1d8+5/20/x2) and . . Claw x2 (Troll) +8 x2 (1d6+5/20/x2) and . . Rend x2 (Troll) +8 x2 (1d6+7/20/x2) and . . Unarmed Strike +8 (1d4+5/20/x2) Space 10 ft.; Reach 10 ft. So, I need to get rend to display among the special attacks, rather than among the attacks. For this statblock, it isn't going to change the total number of lines required. |
#462 |
Junior Member
Join Date: Apr 2011
Posts: 21
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The Intimidate skill is being calculated incorrectly for alchemists that have the feral mutagen discovery and True Mutagen Discovery after taking a True Feral Mutagen. The -2 to the relevant stat should represent a -1 to Intimidate. Subsequently, Feral Mutagen is supposed to offer a +2 to Intimidate, meaning a net gain of +1 should take place. Currently, a -1 is being shown for the intimidate when you have the relevant discoveries and take that mutagen.
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#463 |
Junior Member
Join Date: May 2010
Posts: 8
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I have found an issue with the Tetori Monk Archetype. It grants an invisible bonus to Grapple CMB, which increases at certain levels. The progression is as follows:
1-2: +0 3-4: +1 5-7: +2 8: +6 9-12: +7 13-16: +8 17-20: +9 The bonus comes from nowhere that I can find, and I took into account the Improved and Greater Grapple feats, along with all of the other Tetori and Monk abilities (like Maneuver Mastery, and such). I looked through the editor and didn't find anything. I'm still getting used to the editor, so I may have missed it. The bonus is nowhere in the books either, so I assume it's a mistake in Hero Labs. |
#464 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Tetori Monk - it's the Graceful Grappler ability
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#465 |
Junior Member
Join Date: May 2010
Posts: 8
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Most of it is not. The grab ability gives the Monk +4 to grapple at 8th, so there's one of my mistakes. They still get this:
3-4: +1 5-8: +2 9-12: +3 13-16: +4 17-20: +5 So that's a pattern, at least. This is still an invisible bonus, and I think I see where it's coming from now. The Tetori gets his full monk level to Grapple at first level, and ALSO get's Maneuver Mastery at 3rd level. I think he's getting the bonus twice. I don't know how Hero Labs intricately works, but I have an idea now. The Maneuver Mastery ability doesn't replace the BAB to CMB/D, but instead supplements the values at certain levels to make the total equal to the monks level. If that is the case, then the Tetori Monk is getting this supplement twice, once from Graceful Grappler, and once from Maneuver Mastery, and both are adding to Grapple. Maybe I'm wrong about how HL works, but mechanically, the Tetori is getting the supplement to Grapple twice, when there is no reason he should. Maneuver Mastery adds the supplement to Grapple again, when it should not. Last edited by CloudX9; September 6th, 2011 at 05:06 AM. |
#466 |
Junior Member
Join Date: Sep 2011
Posts: 2
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Quote:
In the thread about the headbands, the previously referenced post (Thu, Oct 8, 2009, 09:33 PM) that was cited to back up why the headbands didn't grant you dynamic skill ranks: http://paizo.com/paizo/messageboards...ints&page=1#27 The newer post from 6 months later (Tue, Apr 13, 2010, 07:23 PM) that restates the general (core) rule to be followed unless specifically stated otherwise (such as the case with headbands): http://paizo.com/paizo/messageboards...kills&page=1#9 |
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#467 |
Junior Member
Join Date: Sep 2011
Posts: 1
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Is it possible with hero lab to use a higher level spell slot when leveling up to pick a lower level spell? When I try to do it it tells me I have picked too many spells for that level.
Thanks -Sky Last edited by SKyguard; September 6th, 2011 at 05:07 PM. |
#468 |
Junior Member
Join Date: Nov 2009
Posts: 19
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The temple sword does not seem to be displaying. I have both the AGP and Adventurer's Armory data packs loaded. It will show up if I load the Curse of the Crimson Throne content, but then it shows that the monk PC I want to buy it for is not proficient with it.
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#469 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
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do you mean as a metamagic feat?
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#470 |
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