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kinevon
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Join Date: Mar 2011
Location: Las Vegas, NV
Posts: 66

Old August 16th, 2011, 03:33 AM
Quote:
Originally Posted by Xykal View Post
When I select the Wood School as my specialized school, under the Wizards tab it tells me to add specialized school spells. When I click on that section, however, there are no spells listed. If I add additional levels to the character, nothing changes... still no "wood" spells in the list.

Am I doing something wrong?
Do you have any spells that meet the classification of being in the "Wood" school in your spellbook?

No spells that match the type = no spells available to memorize/listed.
kinevon is offline   #381
Dragnmoon
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Join Date: Aug 2009
Posts: 479

Old August 16th, 2011, 08:52 AM
Quote:
Originally Posted by cynarion View Post
Why is the Combat Patrol feat telling me I need Dodge as a prerequisite when I already have Dodge selected, and Dodge is not a prerequisite according to the rules?
Dodge is a prerequisite of mobility which is a prerequisite of combat patrol
Dragnmoon is offline   #382
ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old August 16th, 2011, 09:06 AM
Quote:
Originally Posted by kinevon View Post
Do you have any spells that meet the classification of being in the "Wood" school in your spellbook?

No spells that match the type = no spells available to memorize/listed.
The first Wood spell I can find quickly is level 5 "Fickle Winds". So not allot of spells for wood is probably the issue.

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ShadowChemosh is offline   #383
valzin
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Join Date: Dec 2008
Posts: 16

Old August 16th, 2011, 09:19 AM
When selecting Deadly stroke, it says the prereqs are dazzling display and shattering defense, but herolab doesn't require shattering defense to be selected first before allowing deadly stroke to be selected.
valzin is offline   #384
valzin
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Join Date: Dec 2008
Posts: 16

Old August 16th, 2011, 09:29 AM
Intelligent weapons are using the old 3.5 greater and lesser powers.
valzin is offline   #385
Pappy
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Join Date: Dec 2010
Posts: 7

Old August 16th, 2011, 09:56 AM
I cannot seem to find the improved dirty trick feat under feat selection. It is mentioned as a prerequisite for other feats, but doesn't show on the list. Is this a known issue? I do own the licenses for all applicable resources.

Thanks

EDIT: I see what the problem was. I was trying to alter a stock NPC. Works just fine if I don't do that.

Last edited by Pappy; August 16th, 2011 at 10:19 AM. Reason: minor typing error
Pappy is offline   #386
RMR
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Join Date: Dec 2010
Posts: 14

Old August 16th, 2011, 12:07 PM
The damage is not calculated right for this rage power Animal Fury. It should half STR not 1 and a half STR.

Last edited by RMR; August 16th, 2011 at 12:42 PM.
RMR is offline   #387
Mathias
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Join Date: May 2005
Posts: 13,213

Old August 16th, 2011, 12:13 PM
Quote:
Originally Posted by RMR View Post
The damage is not calculated right for this rage power. It should half STR not 1 and a half STR.
Thread titles aren't generally visible when posts here are displayed - what power?
Mathias is offline   #388
RMR
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Join Date: Dec 2010
Posts: 14

Old August 16th, 2011, 12:42 PM
Sorry did not know. Its the Animal Fury rage power.
RMR is offline   #389
serioustiger
Junior Member
 
Join Date: Aug 2011
Posts: 2

Old August 16th, 2011, 01:19 PM
Quote:
Originally Posted by Stormwarden View Post
Arcane strike doesn't show up as an available feat for the magus in the new Ultimate Magic add on.
Quote:
Originally Posted by B0sh1 View Post
Verified this as well, I believe this is due to a earlier playtest with the magus but as it stands now, that verbiage was removed and the +1 damage from Arcane Strike (AFAIK) is untyped.
Same problem. The explanation (words to the effect "a similar effect is already in place") appears to imply that you wouldn't choose Arcane Strike because your Arcane Pool can be used for the same effect. But since (a) the Arcane Pool is limited and (b) the pool can be used for a lot of things, not all of which compete for your swift action in a round, I can see a lot of Magi wanting what is otherwise a "made for Magus" feat.

Unless, of course, I have mis-read the rules about using both.
serioustiger is offline   #390
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