Member
Join Date: Apr 2015
Posts: 63
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Apologies, if I haven't relayed how these abilities work clearly, if you're not familiar with the class.
At 1st Level, the class gets 3 edges and 2 talents. At 2nd, they get 3 more Edge, 2 more Talents. Etc. These numbers change at different levels, but this should at least present the idea. Edges are core abilities like, Fast Movement, Flurry of Blows, the Monk AC Bonus, etc, that stay in more of the archetypes (though do get removed at times). Talents are other abilities that are "core" but are more frequently swapped out by Archetypes, such as Stunning Fist, which is replaced by Perfect Strike for the Weapon Adept, for example. Regular monk gets Stunning Fist at 1st level. Talented Monk can opt for Stunning Fist at any level that they get a Talent at, 1st, 2nd, 3rd, etc. So Exp-req to lock Stunning First at minimum level doesn't address what is trying to be done. Some abilities, such as the Sipping Demon from Hungry Ghost, do have a minimum level and I have that working. But if the character selects it at a different, higher level, I was wanting the display on the "Monk (Talented)" tab to show what level it was chosen at, not the minimum level it is available at. Does that make sense? Anyway, at this point the answer seems to be make a whole new ability rather than bootstrapping if I want the level to actually show, which eventually I might do, but again it seems like re-inventing the wheel to code up an entire new ability that is the exact same as an existing one. All this might be moot anyway whenever the newer version of the files gets released. I had originally started adding abilities for my own benefit, but have given the work I've done so far to ShadowChemosh to possibly save him some effort on updating. |
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