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Community Created 3.5 D&D data set....

If the tag is changed, it won't appear in the Spells tab. It can be shown in the Specials tab. Alternately, you could add the (Su) tag. I think that will keep it in the spells tab but show (Sp) (Su) at the end.

OK. I'll look into trying that. I believe that is a Helper, Super, Supernatural, (Su) tag if memory serves me.

Either way I will probably give these custom descriptions to clarify this.
 
Actually it is AbilType instead of Helper.

Yes it did make them show as (Sp) (Su). I clarified in the custdesc that it is not a Spell-Like Ability.

Would a Live Name script change effect that?

And is there a way to do a Live Name change for something that is Bootstrapped in to another entry?

Basically, can you do a Live Name change for a sla inside the SplAb?

By the way I used sna for the Supernatural Abilities. Figured it made sense.

Got all the MM dragons done and working on the Deep dragon at the moment.
 
Actually it is AbilType instead of Helper.

Yes it did make them show as (Sp) (Su). I clarified in the custdesc that it is not a Spell-Like Ability.

Would a Live Name script change effect that?

And is there a way to do a Live Name change for something that is Bootstrapped in to another entry?

Basically, can you do a Live Name change for a sla inside the SplAb?

By the way I used sna for the Supernatural Abilities. Figured it made sense.

Got all the MM dragons done and working on the Deep dragon at the moment.

Yes, you can use a script to modify the livename field of another special (this happens all the time). It might be able to remove the (Sp) from the name if it's done late enough, but I don't know the timing of that off-hand.
 
Is there a way to make a new weapon and add it to the list of Monk allowed weapons? I've made Brass knuckles and think it would be a natural add it, but I can't figure out how to alter the list of approved Monk weapons
 
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Is there a way to make a new weapon and add it to the list of Monk allowed weapons? I've made Brass knuckles and think it would be a natural add it, but I can't figure out how to alter the list of approved Monk weapons

Look at your other post!
 
Yes, you can use a script to modify the livename field of another special (this happens all the time). It might be able to remove the (Sp) from the name if it's done late enough, but I don't know the timing of that off-hand.

I just tried this and put it at the Render phase to. It does not remove the Usage Tag or the AbilType tags. So it looks like I will just have to use CustDesc to clarify why they will have both the (Sp) and (Su) tags.
 
For a quick fix you could put this into the code

Code:
perform hero.child[thingid].delete[AbilType.SpellLike]
perform hero.child[thingid].assign[AbilType.Super]
perform hero.child[thingid].assign[Helper.ShowCharge]

This'll change it to a supernatural ability and have it show up in the 'In-Play' tab so you can track it.
 
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For a quick fix you could put this into the code

Code:
perform hero.child[thingid].delete[AbilType.SpellLike]
perform hero.child[thingid].assign[AbilType.Super]
perform hero.child[thingid].assign[Helper.ShowCharge]

This'll change it to a supernatural ability and have it show up in the 'In-Play' tab so you can track it.

Ummm Making the (Su)s appear on the In-Play tab is a good idea. I'm going to look into that. Thanks.
 
For a quick fix you could put this into the code

Code:
perform hero.child[thingid].delete[AbilType.SpellLike]
perform hero.child[thingid].assign[AbilType.Super]
perform hero.child[thingid].assign[Helper.ShowCharge]

This'll change it to a supernatural ability and have it show up in the 'In-Play' tab so you can track it.

Good call, Illyahr. Completely blanked on this.
 
Ok it looks like Supernatural Abilities have to have uses for them to show up in the In-Play tab. So a constant (Su) has to show in the Spell tab. But it has to have the (Sp) tag to show there. So it looks like those will require custdesc to clarify them.
 
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Ok it looks like Supernatural Abilities have to have uses for them to show up in the In-Play tab. So a constant (Su) has to show in the Spell tab. But it has to have the (Sp) tag to show there. So it looks like those will require custdesc to clarify them.

You shouldn't need both the (Su) tag and (Sp) tag. You do need the Usage tag though. And if the usage has a limit, then you also need to fill in the field hTotal.
 
Pretty sure I tried taking out the (Sp) tag and it would not show in the Spell tab. But I'll check again after work.

Sorry. Yes, the (Sp) tag will put it in the Spells tab. If you want it in the In-Play tab you have to use another tag or no tag at all. A supernatural ability, even one that mimics a spell, could be in the In-Play tab.

Incidentally, there's a Usage tag for constant (Usage.Constant)
 
Sorry. Yes, the (Sp) tag will put it in the Spells tab. If you want it in the In-Play tab you have to use another tag or no tag at all. A supernatural ability, even one that mimics a spell, could be in the In-Play tab.

Incidentally, there's a Usage tag for constant (Usage.Constant)

Yeah I used that tag for the True Seeing in the Spell tab and it works fine there. The problem is for something to display on the In-Play tab it has to have an hTotal value of 1 or higher. I just tried "-" and "0" and as soon as I use either of those it disappears from the In-Play tab.
 
Also I want to start doing some clean up and polishing to the dragons and abilities. Which means that I need to fix a couple things with the base Type - Dragon entry. For example all of items bootstrapped to the Keep Senses group need to have the (Ex) tag added to them. The Keen Senses has it but each item bootstrapped to it doesn't. I'll let you know what all I plan on fixing.
 
So say Item A is bootstrapped to Item B and Item B is bootstrapped to Item C. Is there a way to add a tag to Item A in Item C?

To be more specific to the current issue. Immune to Paralysis is bootstrapped to Type - Dragon. Type - Dragon is bootstrapped to say Black Dragon. Immune to Paralysis is supposed to be an (Ex) ability but is not. I have to change the Black Dragon anyway so is there anyway to add the (Ex) ability type to Immune to Paralysis from the Black Dragon entry?
 
So say Item A is bootstrapped to Item B and Item B is bootstrapped to Item C. Is there a way to add a tag to Item A in Item C?

To be more specific to the current issue. Immune to Paralysis is bootstrapped to Type - Dragon. Type - Dragon is bootstrapped to say Black Dragon. Immune to Paralysis is supposed to be an (Ex) ability but is not. I have to change the Black Dragon anyway so is there anyway to add the (Ex) ability type to Immune to Paralysis from the Black Dragon entry?

You can always use a script to apply a tag.

Any reason you can't just apply the tag to the bootstrap from Type - Dragon though? Seems to me that it should be tagged the same for all dragons.

If the above isn't sufficient, there is a way to do what you're asking. You apply the tag to Type - Dragon then write a script on either Type - Dragon or Immune to Paralysis using pull/pushtags. I don't have the exact code needed here, and it would depend on where you're putting it anyway. The above solution is certainly easier at any rate.
 
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You can always use a script to apply a tag.

Any reason you can't just apply the tag to the bootstrap from Type - Dragon though? Seems to me that it should be tagged the same for all dragons.

If the above isn't sufficient, there is a way to do what you're asking. You apply the tag to Type - Dragon then write a script on either Type - Dragon or Immune to Paralysis using pull/pushtags. I don't have the exact code needed here, and it would depend on where you're putting it anyway. The above solution is certainly easier at any rate.

Oh yeah changing the Type - Dragon entry would be the easiest but I wasn't sure how many of the entries that have already been created you want me to mess with. I've been doing my best to only change the actual dragon entries themselves up till now.
 
Since Spell Resistance is not something that I've been able to find as a bootstrap I can't find where to add the tag. So it might have to be scripted.
 
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