Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Okay i've got a Bastard Sword that i'm entering into the editor which is causing me a problem.
{i}+2 keen flaming bastard sword{/i} is made from a solid piece of jagged black stone. Easy right? Bootstrap the Keen, Flaming, and Stone to the Bastard Sword add the correct numbers and its good to go. However, {B}The sword is very evil, and any good character that wields it gains two negative levels.{/b} Ahh, I thought, i'll copy the code from the Unholy Power and change the number to 2 that should work.. Code:
~ If the hero is Good, and we're equipped, add 2 negative levels doneif (hero.tagis[Alignment.Good] = 0) if (parent.tagis[component.BaseWep] <> 0) then doneif (parent.field[gIsEquip].value + parent.field[wIs2nd].value = 0) else doneif (parent.field[gIsEquip].value = 0) endif herofield[tNegLevel].value += 2 HTML Code:
Attempt to access non-existent parent pick for a top-level container from script - - - Attempt to access non-existent parent pick for a top-level container from script How do I transition to the weapon if the parent.field isn't the correct method? Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
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