Junior Member
Join Date: Aug 2011
Posts: 4
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I submitted this bug and it's been accepted. Should see a fix I hope
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#361 |
Junior Member
Join Date: Jan 2011
Posts: 16
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Most of the firearms in Ultimate combat are showing up as "not legal for society play"; the only ones that are not legal are the ones in the "Advanced" section of the rules (Revolver, Rifle, Shotgun, etc.).
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#362 |
Junior Member
Join Date: Sep 2010
Posts: 2
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Hey,
The Ninja Ki Pool ability seems to reference the Monk's Ki Pool ability. While similar, my understanding is that the Ninja version should base the size of the pool on (1/2 ninja level + Charisma modifier), not (1/2 monk level + Wisdom modifier). |
#363 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Are the numbers being calculated incorrectly?
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#364 |
Member
Join Date: Feb 2011
Location: Warren, OH
Posts: 45
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Quote:
ARROW CR 6 Female Elf Ranger (Skirmisher) 7 CG Medium Humanoid (Elf) Hero Points 1 Init +3; Senses Low-Light Vision; Perception +15 -------------------- DEFENSE -------------------- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 86 (7d10) Fort +6, Ref +8, Will +5 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Longsword +8/+3 (1d8+1/19-20/x2) Ranged +1 Longbow, Composite (Str +2) +10/+5 (1d8+2/20/x3) and Darkwood Longbow, Composite (Str +2) +10/+5 (1d8+1/20/x3) -------------------- STATISTICS -------------------- Str 13, Dex 16, Con 11, Int 14, Wis 16, Cha 13 Base Atk +7; CMB +8; CMD 21 Feats Elven Weapon Proficiencies, Endurance, Focused Shot +2, Leadership (Base Score 8), Manyshot, Point Blank Shot, Precise Shot, Weapon Focus: Longbow Traits Devotee of the Green: Knowledge: Nature, Forlorn Skills Diplomacy +8, Handle Animal +11, Knowledge: Dungeoneering +12, Knowledge: Geography +13, Knowledge: Nature +14, Perception +15, Ride +13, Stealth +13, Survival +14 Languages Common, Elven, Other Language, Other Language SQ Animal Companion Link (Ex), Enemies: Magical Beasts (+2 bonus) (Ex), Enemies: Undead (+4 bonus) (Ex), Fey Blood, Hero Points (1), Hunter's Trick: Aiding Attack (Ex), Hunter's Trick: Bolster Companion (Ex), Hunter's Tricks (6/day) (Ex), Share Spells with Companion (Ex), Terrains: Forest (+2 bonus) (Ex), Track +3, Weapon Familiarity, Wild Empathy +8 (Ex), Wild Step, Woodcraft, Woodland Stride (Ex) Combat Gear +1 Leather, +1 Longbow, Composite (Str +2), Cold Iron Arrows (20), Darkwood Longbow, Composite (Str +2), Longsword, Silver Arrows (20); Other Gear Backpack, Masterwork (5 @ 16.5 lbs), Bedroll, Grappling Arrow, Grappling hook, Hammock, Hemp, Lantern, hooded, Mess Kit, Pouch, belt (empty), Provision Bag (empty), Rope, silk (50 ft.), Rucksack (4 @ 7 lbs), Waterskin, Whetstone -------------------- TRACKED RESOURCES -------------------- Action Points - 0/8 Cold Iron Arrows - 0/20 Hunter's Tricks (6/day) (Ex) - 0/6 Silver Arrows - 0/20 -------------------- SPECIAL ABILITIES -------------------- Animal Companion Link (Ex) You have a link with your Animal Companion. Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue. Enemies: Magical Beasts (+2 bonus) (Ex) +2 to rolls vs Magical Beasts. Enemies: Undead (+4 bonus) (Ex) +4 to rolls vs Undead. Fey Blood You are counted as both humanoid and fey for any effect relating to type. Focused Shot +2 Make a single bow or crossbow attack, adding your INT modifier to the damage roll as precision damage. Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses. Hunter's Trick: Aiding Attack (Ex) The ranger can use this trick as a free action when he hits a creature with an attack. The next ally who makes an attack against the target creature before the start of the ranger’s next turn gains a +2 circumstance bonus on that attack roll. Hunter's Trick: Bolster Companion (Ex) The ranger can use this trick as an immediate action when his animal companion is hit with an attack or a combat maneuver. The companion’s AC and combat maneuver defense increase by +4 for the purposes of that attack. If the attack still hits, the an Hunter's Tricks (6/day) (Ex) Various tricks. Leadership (Base Score 8) You attract loyal companions and devoted followers. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Manyshot You can shoot two arrows as the first attack of a full attack action. Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into combat. Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet. Terrains: Forest (+2 bonus) (Ex) +2 to rolls vs Forest. Track +3 +3 to survival checks to track. Weapon Familiarity Proficient with longbows (including composite longbows) and shortbows (including composite shortbows), and treat all weapons with the word "elven" in its name as a martial weapon. Wild Empathy +8 (Ex) Improve the attitude of an animal, as if using Diplomacy. Wild Step An elf may move through any sort of natural undergrowth such as vines or thorns at full speed without getting tripped up or taking damage. Magically created obstacles, such as Entangle spells, affect them normally. Woodcraft Elves know the deep secrets of the wild like no others, especially those of the forests. Elves with this racial trait gain a +1 bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. Woodland Stride (Ex) Move through undergrowth at normal speed. |
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#365 |
Junior Member
Join Date: Aug 2011
Posts: 2
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I think its because the character isnt strong enough for the bow !
From the PFSRD "If your Strength bonus is less than the strength rating of the composite bow, you can't effectively use it, so you take a –2 penalty on attacks with it." |
#366 |
Senior Member
Join Date: Aug 2009
Posts: 479
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Tengu - You guys need to work on the Weapon feats for them, right now you gave them Martial and Simple Weapon Proficiency all, that is not quite accurate. They are proficient in all "Sword-Like" weapons and by giving them the above you go beyond that. Also you leave out Sword-Like weapons that require Exotic Proficiency, which they would Auto Have, as an example the Katana they are proficient in but does not show that.
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#367 |
Junior Member
Join Date: Aug 2011
Posts: 2
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The Crusader Archetype for the Cleric erroneously lowers your number of domains by one. (I checked the book, it doesn't do that.)
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#368 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
one domain and gains one fewer spell of each level than normal. If this reduces the number to 0, she may cast spells of that level only if they are domain spells or if her Wisdom allows bonus spells of that level. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#369 |
Junior Member
Join Date: Apr 2011
Posts: 10
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Concerning a report that the Furious Focus benefit is not included in the attack roll calculations:
Might I make a suggestion? If this is the case, then add a note to the Furious Focus feat entry saying that it's not automatically calculated. I'd like to think most people will catch it, but I wouldn't count on it and even then having a note would have saved me about 15 minutes of testing different variations to see if I was making a mistake and then coming on these forums and doing a search to see if this non-bug bug had been reported. |
#370 |
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