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Join Date: Aug 2011
Posts: 21

Old November 28th, 2012, 06:13 AM
Hi

My GM houseruled that we use the 3.5 skills in our PF game, yes that includes 4x at first level, max rank of level+3 (or half for CC). (I think it's a horrible idea, but what you gonna do?)

Now adding the new skills is a bit tedious but I can do that with the Editor I guess. The extra skills points at 1st are also done easily as its just a 1 time thing.

But three things:
Is there any way to allow max rank to be level+3 without throwing errors out left and right?
Is there a way to delete skills not needed anymore like Perception from the list? For that game only not permanently
Is there a way to make CC skills cost twice?

Or has maybe someone done anything like this before and could point me to the link where to find it?

Alternatively I do my skills in an excel sheet, so they're calculated correctly especially when it comes to CC skills and then just edit the numbers manually in and ignore the warnings. Might be the easiest way.
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Aaron
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Old November 28th, 2012, 08:01 AM
1 - I don't.... think.... so... Maybe? There is a thing.skipprereq tag that works for feats to cause them to not worry about pre-req errors, but I haven't tried assigning it to a skill ever, and the error isn't a pre-req. Give it a try and tell me what happens.
2 - You can Duplicate the game system for this campaign, and then make a .user hide that skill and whatever others. Look on the editor's Preclude tab for that
3 - You'll have to make a mechanic that cycles through all skills and gives them a penalty if they are cross class to simulate the 2 points/rank. Unfortunately, there is no way to track which classes added which points, so once a class adds the ClassSkill tag, it will have to count as class for all of them.
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Old November 28th, 2012, 08:38 AM
Thanks for the answer Aaron.

Once I had posted I realised the 3 over cap isn't really that important. I can easily simulate that with the current class-skill mechanic as that adds 3 over top as well.

Won't make counting the skillpoints easy, but guess thats the price you have to pay when you mess too much with the underlaying system.

Thanks for the hint about hiding skillpoints. I'll look into that. Worst case they're still there and I just ignore them.
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ShadowChemosh
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Old November 28th, 2012, 09:27 PM
I can advise a "MUCH" easier method!

Pick up "CORE" rule book and hit your DM really hard in the head. When he comes to his senses that Pathfinder skills are the best thing ever simply use HL as is. No changes required.

I in no way endorse hitting anyone with the CORE book as its too dangerous. But one of the smaller 32pg soft paizo books is perfectly fine....

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bodrin
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Old November 28th, 2012, 10:42 PM
I can recommend a more tactful solution.

Generate a normal Pathfinder character, give a copy to your DM, then tell them to calculate the skill totals themselves in game.

Easier solution for you, the DM has an extra task to do, stalling the game, if all the players adopt this tactic and enforce it then it shouldn't take long before the skill totals are used normally.

Plus the creatures in game need to follow the same skill rulings imposed by the DM too, don't forget to mention that when your being beaten down by nasties, I'm sure the DM wouldn't like to sit in the middle of an encounter trying to calculate the cross class skills of a bestiary monster or NPC.

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Umarian
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Join Date: Apr 2010
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Old November 29th, 2012, 09:14 AM
Quote:
Originally Posted by ShadowChemosh View Post
I can advise a "MUCH" easier method!

Pick up "CORE" rule book and hit your DM really hard in the head. When he comes to his senses that Pathfinder skills are the best thing ever simply use HL as is. No changes required.

I in no way endorse hitting anyone with the CORE book as its too dangerous. But one of the smaller 32pg soft paizo books is perfectly fine....
Don't believe him! He does endorse this! I know cause he has used his +4 Bleeding CORE book on me more than once! I woke up two hours later and the bleed effect was still going. (Thought it only lasted rounds).
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