Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
I don't know if you mean a way to show the statblock "inline" with the rest of the page. I guess you could view the statblock and simple copy/paste it into text area causing the auto-linkage in RW to find all mechanic references. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#11 |
Member
Join Date: Jan 2015
Posts: 96
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I guess what I was think is that I can put a monster with some basic details in the Mechanics section in RW and put a POR file to the actual monster for stats. Since the community has put out the missing stuff from the SRD mechanics wise. The spells are also in the pack and it would be nice to link RW to those spells as well so they can be referenced in RW, sort of stubbing out the spell in Mechanics section but pointing to something in HL directly as they get updated as well as the monsters. It would be a waste of time to keep both updated.
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#12 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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If I'm adding monsters myself to RW, that's exactly what I do. I never reveal stats to the players, so I don't need them in RW, now that I have HERO labs. I can just click on the HL icon and see the statblock.
However, once the SRD content is in RW, they will need to include the statblocks in a text snippet for those who don't have HL. I am hoping the include both the stats in a text snippet as well as include the POR for those who have HL. RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#13 |
Member
Join Date: Jan 2015
Posts: 96
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I guess it would be nice to reference the Items, Spells, etc. like I would a monster in RW, it would cut down on duplicate data. The community has put a lot of effort in providing the missing content HL I was just hopeing to use some of that data in RW. Since I have both pieces of software I would like to use them to the extent that I can.
I guess that would turn out to be a feature request at this point. |
#14 |
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