Junior Member
Join Date: Aug 2014
Posts: 6
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Yea i thought so... My DM is crazy and he likes to makes stuff up... I think the best thing i can do is just make 2 characters in the same profile and just compare them when i level up in one class like adding in the extra skill points / saves and bab.
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#71 |
Junior Member
Join Date: Sep 2013
Posts: 16
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I just grabbed the Gestalt today and started making a few Characters that took too much time to do without this, and I did run into a bit of an issue, The feat "Horse Master" that uses your Character level instead of your Cavalier level causes issues with your Animal Companion/Mount. It teats it as a level 60 (for a level 20 Gestalt Character) but has no hit-dice, feats, skills, ect as if it were a 0 level
Thank you so much for the Gestalt data package, I have hated building custom classes and this makes it really simple, thanks for all your hard work! |
#72 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Glad it is helping out! Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#73 |
Member
Join Date: Feb 2014
Posts: 68
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1. Is it currently compatible with the new Community Packs project you are working on. 2. Do you plan to fold it into the community packs in either it's current state, or once it has seen enough revisions to warrant a non-beta release? Quote:
But that was also back when I did everything with paper and pencil and used legal pads and spreadsheets for my characters. Quote:
Thank you for putting up with us tinkering masses. On further pondering and review of the thread in general, I think I may have found an attack point for some of the issues with v0.6. A common thread (beyond multi classing issues) between the other issues posted, including the one I mentioned have one common thread. Perceived Character Level(PCL) vs. Actual Character Level(ACL) vs Gestalt Level(GL) Hero Lab seems to be counting each instance of a level (Gestalt, Class1, Class2, etc) as 1 level each instead of the levels of Gestalt fully subsuming the levels of the other classes. So to define the terms: PCL = total # of times a level of any type was added into HL ACL = The level a Character is supposed to be based on xp gained. GL = Number of levels in the Gestalt Class Thus any ability that in HL's coding that gets calculated based on Character Level is pulling info based on a Percieved Character Level from the Classes Tab. Going to go a little Mathy here for a moment. Code:
For a fully Gestalted Character: PCL = 3*ACL = 3*GL if ACL > 6 then PCL > 20 The Feat which is supposed to reflect the ACL of 20, reporting the PCL of 60, which it has no data for. I would double check the feat at Level 6 (if you can take it that early and see if it "properly reports" a lvl 18 Mount. Last edited by Dianae; January 31st, 2015 at 12:29 PM. Reason: Further Pondering v.2 |
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#74 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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No problem and its a interesting situation really. I actually think I have a better way of handling this concept but it will take a bit of time and may totally destroy current characters. Meaning you would need to rebuild an existing character from the ground up. If that is the case I may have a Proof of Concept version that people can install to try out for a bit to see if its worth going down that path.. Quote:
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#75 |
Member
Join Date: Feb 2014
Posts: 68
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Not a problem. If you'd like I can try and tinker with other mathy bits to figure out why other aspects are not working as the tinkering masses intended, (and possible mathematical solutions) but I'm not sure if you want me to post my mathy bits here or on github, or where I should post it on github. |
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#76 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#77 |
Member
Join Date: Sep 2014
Location: Toronto Ontario
Posts: 68
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I know my roommate would also love to try it (noting the bugs I've identified to you previously w.r.t. Gestalt) |
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#78 |
Member
Join Date: Feb 2014
Posts: 68
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Warning: Mathy-ness ahead with a hopefully funny narrative as things go along.
It seems that one of the sticky parts to all of this is that HeroLab and the Current Gestalt Build(v0.6) do not seem to see eye to eye when it comes to computations based on character level. Seeking Actual Character Level(ACL) I'll be adding another variable set for the theorizing: C1, C2, ... C?, etc. to signify the multiple classes, in descending amounts, such that C1 >= C2 >= C3, etc. Given that the previous theory is true, it would follow that Code:
for ACL = GL Set PCL to GL However we then have to consider the tinkering masses and going beyond the base dual classed gestalt. Code:
if sum C1..C? = 2*GL then GL=ACL, set GL to PCL Now let's throw another tinkerer's monkey wrench into the works. People not gestalting for the full levels of the character. Code:
if sum C1..C? != 2*GL and sum C2..C? = GL Set ACL to C1 else ACL = GL Alright, with this bit of coding, we now have checks against all of the possible combinations of wild multiclassing or Partial Gestalting, with only minor checks and balances to help keep the code slim... or so we thought. "But teacher, what if I'm a Multiclass Rogue/Fighter, and my GM says to add gestalt and wants me (or I want) to take a completely different class for the gestalt levels? What if I gestalt Monk/Fighter then take the rest of my non-gestalted levels as Rogue?" This is the realm of the creative tinkerer. The person who says, I like this rule, but I don't want to use it expressly the way it is presented. The kind of person who causes logical thinkers, rule writers and coders to need to tackle challenges, or bang their heads against hard surfaces. Repeatedly. ***** OKAY to Ignore this passage ***** If only there was another flag that we could use to make things balance out for all, one way to calculate what level a character is supposed to be without having to have convoluted calculations in order to keep things on track mathematically speaking. But wait, there is such a thing! and I shall give unto it a newly named Variable. XPL Experience Point Level or, the level a character should be given experience earned. Huzzah! a (hopefully) easy to find point of character information not derived from anything other than itself. It's a parameter that can be set at Character Creation, It's already checked vs for errors. Huzzah, I say again! If we can extrapolate from HeroLab the set level a character is for checks and balances, then we can use that as our capstone for any feats that check for character level, or any abilities that might check for character level behind the scenes. Whew. Fun fun done for now. Mathy thinking when meds wear off and sleepiness taking over leads to babble, but I hope this entertained and informed. ***** OKAY to pay attention again. ***** After re-reading my half awake garble,(kept for archival purposes) I think I have a better idea. This equation, which is so simple that I'm smacking my head that I didn't think of it at first, might solve a good chunk of this level confusion. In all the level confusion above, I kept on using Gestalt Level as a comparison point for trying to have a single equation (or proof chain) that solved for x, with x being ACL, and having my equation get more and more complicated. Let's go back to my original equation, but instead of a three way equation, let's break it back down to fundamentals and rebuild it as a simple two sided equation that can work for all Gestalt variants. If we take the Actual Character levels portion of the equation out, we get Equation 2. If we (temporarily) break down the 3*GL in to it's components of ACL, Gestalt Class Level((GCL)levels of classes added by gestalt process), and GL, we get equation 3. To resimplify the equation he Gestalt process adds in itself and the aditional class, so GL and GCL will always be the same value, and thus capable of being collaped down to 2*GL. If we then solve our new equation for ACL, we get our new golden equation. Code:
Visualization of What I just said. PCL = 3*ACL = 3*GL becomes PCL = 3*GL becomes PCL = ACL + GCL + GL becomes PCL = ACL + 2*GL Solve for ACL ACL = PCL - 2*GL Last edited by Dianae; February 6th, 2015 at 08:24 AM. Reason: Clearer heads prevail. |
#79 |
Junior Member
Join Date: Jun 2012
Posts: 2
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I've been using this with no real problems for a while now, but I ran into an odd error after the recent few updates to the pathfinder package and the community packages.
lv 18-20 of the gestalt class are now broken. I can't select a class no matter the order they were added, instead it just comes up with a drop-down menu full of all possible dropdown menus, and if you make a choice it pops up with the error: Attempt to retrieve candidate for tagexpr from non-existant pick " Its only ever lvls 18-20. Importing a hero from a previous portfolio has the same error, but the saved selections at 18-20 were preserved and still work if you don't change them. |
#80 |
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