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evilash
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Old July 31st, 2013, 03:28 AM
I'm currently trying to implement a couple of templates from Advanced Bestiary. Specifically it's Lifespark Construct and War Machine, which are used for Legendary Games Under Frozen Stars adventure path plugin. Now I'm having some trouble implementing the War Machine's Enlarged Attacks ability, and would appreciate any assistance how to code it.

Quote:
Originally Posted by Enlarged Attacks (Ex)
Each of a war machine's natural attacks deals damage as though the war machine were two size categories larger than it is. Furthermore, the war machine can wield weapons up to two size categories larger than the base creature could without taking penalties.
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bodrin
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Old July 31st, 2013, 03:42 AM
Take a look at the Shadowchemosh adjustments. if I recall correctly there is a Weapon: Damage increase which should give you an idea for the script.

Also the Advanced Bestiary already exists in the Community Bestiary DM pack.

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frumple
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Old July 31st, 2013, 03:44 AM
evilash, check out the community bestiary. The war machine template is implemented in it.
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evilash
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Old July 31st, 2013, 04:25 AM
OK, thanks. Turned out I had the wrong URL for the Community data sets, which is why I couldn't find anything from there.
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evilash
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Old July 31st, 2013, 04:56 AM
However, the lifespark construct does not seem to exist in the Community data sets. Has anyone else given it a go?
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ShadowChemosh
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Old July 31st, 2013, 10:47 AM
Quote:
Originally Posted by evilash View Post
However, the lifespark construct does not seem to exist in the Community data sets. Has anyone else given it a go?
You sure? That sounds like the template that was made for the Scarecrow from RotRL. I thought it was in their for the Original RotRL.

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evilash
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Old July 31st, 2013, 09:40 PM
Quote:
Originally Posted by ShadowChemosh View Post
You sure? That sounds like the template that was made for the Scarecrow from RotRL. I thought it was in their for the Original RotRL.
It was used for the Scarecrow in the original RotRL, but in AE they used the Awakened Golem template instead. I can find the Awakened Golem template, but not the Lifespark Construct template. I made the template myself using the Awakened Golem template as a guide, but I can't get the perform hero.child[aINT].delete[NoScore.aINT] line to work properly together with the War Machine template, probably because of some timing issue. I think for this it's probably easier for me to create a Lifespark War Machine template myself using the original War Machine template and modifying it according to the Lifespark Construct template.
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