Member
Join Date: Sep 2009
Posts: 55
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I'm currently trying to implement a couple of templates from Advanced Bestiary. Specifically it's Lifespark Construct and War Machine, which are used for Legendary Games Under Frozen Stars adventure path plugin. Now I'm having some trouble implementing the War Machine's Enlarged Attacks ability, and would appreciate any assistance how to code it.
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#1 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Take a look at the Shadowchemosh adjustments. if I recall correctly there is a Weapon: Damage increase which should give you an idea for the script.
Also the Advanced Bestiary already exists in the Community Bestiary DM pack. Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
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#2 |
Senior Member
Join Date: Nov 2011
Location: South Riding, VA
Posts: 841
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evilash, check out the community bestiary. The war machine template is implemented in it.
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#3 |
Member
Join Date: Sep 2009
Posts: 55
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OK, thanks. Turned out I had the wrong URL for the Community data sets, which is why I couldn't find anything from there.
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#4 |
Member
Join Date: Sep 2009
Posts: 55
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However, the lifespark construct does not seem to exist in the Community data sets. Has anyone else given it a go?
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#5 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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You sure? That sounds like the template that was made for the Scarecrow from RotRL. I thought it was in their for the Original RotRL.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#6 |
Member
Join Date: Sep 2009
Posts: 55
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It was used for the Scarecrow in the original RotRL, but in AE they used the Awakened Golem template instead. I can find the Awakened Golem template, but not the Lifespark Construct template. I made the template myself using the Awakened Golem template as a guide, but I can't get the perform hero.child[aINT].delete[NoScore.aINT] line to work properly together with the War Machine template, probably because of some timing issue. I think for this it's probably easier for me to create a Lifespark War Machine template myself using the original War Machine template and modifying it according to the Lifespark Construct template.
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#7 |
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