Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Yep it looks like it was missed. Thanks for the bug report I have added it to the to-do list.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#21 |
Junior Member
Join Date: Aug 2012
Posts: 2
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is there a way to get martial traditions in place? i havent been able to find one so im assuming not.
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#22 |
Senior Member
Join Date: Feb 2015
Posts: 676
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Martial Traditions are in as Factions. If I recall correctly, those are set on the Background tab.
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#23 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Maybe we should have the Factions "option" turn on automatically when Path of War is turned on?
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#24 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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I'm sorry if this isn't the place for this but; shouldn't stances be a primary ability?
It seems like since their are fewer of them taken by the hero they should be on top of maneuvers. So they dont get shoved below the scroll line when they are eventually moved to the class tab. (Yes, I am VERY OCD, and that bothers me for some reason.) :P |
#25 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
As I know more about creating new Tabs in HL I would love to redo the UI for PoW. I just need time and lately between home stuff and work I just don't have allot of time to do more than "up keep" on the Packs. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; December 23rd, 2015 at 01:43 PM. Reason: Clarity.... |
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#26 |
Junior Member
Join Date: Dec 2017
Posts: 3
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Some more bugs/missing features:
Advanced Study (Hidden Blade) should give access to higher level maneuvers, for example a 7th level Hidden Blade with Advanced Study should be able to choose 4th level maneuvers (source: "The maximum level of maneuvers gained through hidden blade levels is limited by those listed in that table as well, although this restriction does not apply to maneuvers added to her maneuvers known through other methods, such as prestige classes or the Advanced Study feat.") That is to say that Advanced study allows you to pick maneuvers as high as your ceiling(level/2) Hidden Blade should have 2 gambits at 1st level, rather than 1. Many classes like Warder should get access to additional domains, like Piercing Thunder. I am looking forward to your next update. |
#27 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 818
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Page 91 of the Expanded book has a section for Old Dogs New Tricks.
If you're using that, depending on your old class or archetype of a class, you can add one of two disciplines (generally). I've just used the handy adjustments for add martial discipline to class and then remove. Same for joining a faction, as that essentially adds a specific discipline and removes one of the existing (of your choice). Same for the non-scripted trait, 'Unorthodox Method'. Between those, any class can at least add two disciplines, at the cost of two. One change to an adjustment that would make Gestalt a lot easier (since the calculations are often off for pieces that do not assume a Gestalt build) would be if the adjustment for initiator level listed the actual initiator level once it has been selected. For example, when I use 'Gestalt Saves', and choose say Reflex it says "Gestalt, Saves (+5)", giving the current value with the adjust value taken into consideration. The 1/2 level in other classes, as initiator level, is counting "gestalt" as a class. My work around for that, is to adjust the initiator level upwards until a stance that has an initiator level dependent effect increases the effectiveness, so I know what IL the character is for that stance, and then decreasing IL via that adjustment, until it's at the level is should be at. Being able to just adjust the Initiator Level downwards, due to displaying what HL calculates it to be, would be easier. |
#28 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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I will try and a take a look at these for the next release....
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#29 |
Junior Member
Join Date: Mar 2017
Posts: 7
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Quick tech question. I recently got the chance to play a warder, which I'm stoked about. However, archetypes for warders are not coming up for me in Hero Lab. I checked the updates posted at the top of the thread and the last one mentions that all archetypes have been added. Can anyone help me troubleshoot what I'm overlooking?
Edit: Figured it out. The character I was making was a pre-gen to level 5, when you mouse over the archetypes it says you must pick one before or at level one. So the trick is to make the character at level one and then just add xp instead of starting them at level 5. Not sure if this is intended or worth looking at, but I'll leave this post here in case it was previously unknown. Last edited by Alghaster; July 10th, 2019 at 10:04 PM. |
#30 |
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