Senior Member
Join Date: Jan 2012
Location: Los Angeles, CA
Posts: 281
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I'd love to see a Spell adjustment for Haste in the adjustments tab. I'm currently working around it by having four separate adjustments for the main aspects, but it doesn't add the extra attack. It would also be really nice to have a single checkbox to turn on and off instead of the four I'm managing now.
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#1 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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There is one, in the Community Files. No need to reinvent the wheel.
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#2 |
Senior Member
Join Date: Jan 2012
Location: Los Angeles, CA
Posts: 281
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Is that in Lawful_G's pack? I have that installed and don't see it. Is there another community pack I am missing?
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#3 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
Regardless, what you are looking for is actually a condition. It should appear on the Adjust tab in the second column under Grappling. |
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#4 |
Senior Member
Join Date: Jan 2012
Location: Los Angeles, CA
Posts: 281
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If it were a snake it would have bitten me.
Thanks. |
#5 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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#6 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Funny story, the Haste condition was my way around d20 lacking a Mechanics compset. Since conditions are added to every hero, you can piggyback system wide eval scripts or bootstraps onto them.
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#7 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Nice! Mechanics are another feature that d20 really needs.....
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#8 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Yes. I've added on to the Haste Condition's scripts and bootstraps in recent releases. It's come in quite handy.
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#9 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Yeah, that's exactly how i've been applying global mechanics as well. Interesting. Would be nice if d20 had that as well.
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#10 |
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