Senior Member
Join Date: Aug 2005
Location: Chicagoland
Posts: 397
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Quote:
"Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion." I would be such a GM that would rule the slime as being effective against metal and wooden weapons, given you get a save and the hardness still. So ya, there's no straight forward calculations you can do. But I suppose you could still impose a "Broken" condition automatically as there is already an broken adjustment that you can apply earlier if needed? Unless someone has an example where a weapon would NOT be broken at half-damage? So far I think it's only half-damage or earlier. -Jamz RPTools.net | MapTool Discord Invite Download Latest MapTool Release | Download Latest TokenTool Release |
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#21 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
IMHO the rule I went with is that Babau demon slime counts hardness as "half" and then does full 1d8 damage. But my players do not like having destroyed equipment so that gives only a small chance of it happening. Quote:
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#22 |
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