Ex-Staff
Lone Wolf Staff
Join Date: Jul 2013
Posts: 961
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A new release of Realm Works is now available! This new version includes a couple of meaningful enhancements, along with a bunch of small refinements and some bug fixes. The first of the new enhancements is the addition of a new “loop friendly” plot layout option that will greatly improve the usefulness of plots that involve loops, plus it will sometimes yield a more appealing diagram for plots without loops. Give it a try with some of your plots and see what you think! The other new enhancement is the expansion of the “Quick Create” dialog to provide a variety of new capabilities, including container assignment and control over auto-assigned tags. This should make the use of Quick Create significantly more flexible and useful across all content, as well as speeding up content entry overall. Please note that this release requires you to update the client before you can sync to the server.
Our primary focus over the past few weeks has been Player Edition, so we thought you’d welcome an update on our progress. At this point, we have most of the pieces in place, and we’re starting to do meaningful testing of everything in concert together. We begin extensive, in-house testing this coming week. Once key pieces seem to be working for us internally, we’ll begin rolling out functionality to the Beta team in stages so they can test everything out, and we’ll fix whatever issues they uncover before releasing to everyone else. Based on our current progress, we’re projecting that Player Edition will officially release in about four weeks, although we’ll be doing our utmost to get it out sooner if at all possible. Thank you for your continued support! And stay tuned for further updates in the upcoming weeks as we work to get Player Edition officially into your hands! New Details: Realm Works Release 1.0.8 (06/24/14 at 9:48 pm PDT) A new update has been released, which fixes many of the crashes users have reported since the last update. Thank you for reaching out to us so promptly, and for your patience as we worked to put out the fix. Last edited by liz; June 24th, 2014 at 08:49 PM. Reason: Update for 1.0.8 release |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
My players and I look forwarding to beta testing!!! Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#2 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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I'm getting frequent crashes with the message "Containment linkage to target does not exist" since the patch. I sent the first as an error report. I had not encountered this error prior to patch.
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#3 |
Senior Member
Lone Wolf Staff
Join Date: Jun 2011
Posts: 1,090
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#4 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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I am seeing the same message when saving a topic after removing its container; no editing of smart images involved.
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#5 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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Today's issue was with a smart image. Last night was deleting a container and reassigning to another existing. After trying a few times with crashes, I gave up on adding rooms to a dungeon container....
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#6 |
Junior Member
Join Date: Jun 2014
Posts: 9
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yes i am getting this when i try to remove a container from a topic and try to save it afterwards. and also when i'm trying to delete a smart image snippet.
I am waiting for the fix |
#7 |
Ex-Staff
Lone Wolf Staff
Join Date: Jul 2013
Posts: 961
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As always, please submit a bug report. However, we're working on another update to fix these issues. This update should go out no later than Tuesday.
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#8 |
Junior Member
Join Date: Apr 2014
Posts: 15
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#9 |
Ex-Staff
Lone Wolf Staff
Join Date: Jul 2013
Posts: 961
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A new update has been put out that should fix the issues that have been reported. Thank you for your patience, and for reporting the crashes to us!
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#10 |
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