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Silveras
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Join Date: Aug 2010
Posts: 1,528

Old May 2nd, 2016, 07:33 AM
Error Message:

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

File: Forgotten Realms Campaign Setting - Feats.user (line 551) - Thing - Duplicate record encountered ('fStreetSma')

This conflicts with the feat "Street Smarts" in the Ultimate Intrigue package.
It was an error I first encountered when the Ultimate Intrigue package was released, and I thought i had seen it reported in the RavenX support thread, but I guess not.
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TobyFox2002
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Join Date: Nov 2013
Location: Andover, Ma
Posts: 632

Old May 2nd, 2016, 07:42 AM
Quote:
Originally Posted by Silveras View Post
Error Message:

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

File: Forgotten Realms Campaign Setting - Feats.user (line 551) - Thing - Duplicate record encountered ('fFRStreeSm')

This conflicts with the feat "Street Smarts" in the Ultimate Intrigue package.
It was an error I first encountered when the Ultimate Intrigue package was released, and I thought i had seen it reported in the RavenX support thread, but I guess not.
I did not see that report, but then I had to go through alot of posts. I will fix this right away. In the mean time anyone who wants to fix this please change unique ID to: 'fFRStreeSm'. As that is what I will be using.

Gradually, I intend to convert the Unquie ID's of most items to include the "FR" prefix to prevent future issues, however doing so all at once would likely break things. I will probably create a duplicate file with the old ones to use for two or so updates until people have a chance to full switch over.
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ShadowChemosh
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Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old May 2nd, 2016, 11:14 AM
Quote:
Originally Posted by TobyFox2002 View Post
I did not see that report, but then I had to go through alot of posts. I will fix this right away. In the mean time anyone who wants to fix this please change unique ID to: 'fFRStreeSm'. As that is what I will be using.
Just an FYI once I fixed this error I then get:

Code:
Hero Lab was forced to stop compilation after the following errors were detected:

Syntax error in 'pre-requisite rule' script for Thing 'fFREpInsRu' on line 1
  -> Non-existent thing 'skuCrfWood' used by script
Looking into this you have linked your FR to a skill in the Basic Pack or now Pathfinder Pack.

I then removed that reference to the craft wood skill and I then got these errors:
Code:
Hero Lab was forced to stop compilation after the following errors were detected:
  
Thing 'iFRArbSwAg' - Bootstrap thing 'xxImmPatte' does not exist
Thing 'ioFRHarpPG' - Bootstrap thing 'xxImmMagMi' does not exist
Thing 'ioFRWhClSp' - Bootstrap thing 'spSpidCli1' does not exist
Thing 'rFRTressym' - Bootstrap thing 'raFCOpImPo' does not exist
These are Things from the Pathfinder GM Pack.

In this case if a person does not have the community Pathfinder pack and your FR addon installed it will not load.

Just any FYI is all...

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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TobyFox2002
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Join Date: Nov 2013
Location: Andover, Ma
Posts: 632

Old May 2nd, 2016, 01:46 PM
Quote:
Originally Posted by ShadowChemosh View Post

In this case if a person does not have the community Pathfinder pack and your FR addon installed it will not load.

Just any FYI is all...
I will create a folder with just the base packs and fix it so it works with just those.
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TobyFox2002
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Join Date: Nov 2013
Location: Andover, Ma
Posts: 632

Old May 2nd, 2016, 10:06 PM
I have pushed a minor update to fix those problems with sourcing that you encountered.

I cleared through the unique ID conflcts, I think it should now run without the community packs.

The DnD Conversion file is STILL required however. I split that into two files. One that deals specifically with renaming. That I have placed under house rules so that the player or gm can choose to run with the default names or use the legacy ones. And a second file to include required 3.0 or 3.5 elements for Ravenloft, Dragonlance, and Forgotten Realms.

This is just the way I am going to do this. It is easier than creating things three different times to install with each of those packs. Furthermore it is very likely that the Ravenloft content will probably require the Forgotten Realms, Dragonlance and Conversion packs, simply because that is the universal DnD dumping ground for all things gothic (aka, Ravenloft is one giant crossover realm).
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