Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Ok here are the whole “working file”. It has everything I have so far with all the feats “still working” on them and just finished the "starting occupations", sorta, lol, they were a BIG pain!
They fall under Traits. I could not get HL to choose skills to make class skills. I am sure there is a way, but it’s out of my “pay grade”. So I picked “two” skills per occupation that I felt best suited it. I know in the MSDR you get to pick three, but I felt this was more in line with other Pathfinder traits. Anyways, I add a few more skills as well. BTW – You will need to DELETE all the old modern user files before putting this in, (or you will get a lot of errors of duplicate files). Well on the “to do list”, make sure all the feats work, classes, spells, magic items, and monsters. I think that is it, (I know big list still). Anybody want to help with any of that would be great. |
#21 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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I made a few updates to the Traits and Feats.
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#22 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Ok, got all the magic items and spells in. I didn’t put items and/or spells that were a duplicate, (so there is only one spell from the core MSRD, should be more with UA, but that is later). So it kind of looks like the last thing is the classes and monsters.
BTW – Does anyone know if putting the monsters will give errors to someone who does not have the Bestiary? |
#23 |
Junior Member
Join Date: Jul 2010
Posts: 1
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These don't seem to want to open. What kind of file type are they?
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#24 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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The files are .user which is Hero Lab's data set specific. To use any .user file you must put the file in the correct Hero Lab folder before starting Hero Lab. So in this case its a Pathfinder data set so it needs to go into Hero Lab\Data\Pathfinder folder. Then start Hero Lab and it will compile the data set making it usable. Though many of the community data sets also are tied to a specific SOURCE which you will need to check mark in the Configure Your Hero window to make the book or source usable.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#25 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Thanks for the info. BTW - here is an update for the new update to HL. Has the Strong Hero, almost done. More on the way
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#26 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Ok, I am done with the first base class, (Strong). All the base classes will be under NPC classes, (they work the same way) and go to level 20. The defense bonus is done a little different. Now everyone will get a +1 Ac bonus every 2 levels. I got the script from the “Razor Coast” dataset by ShadowChemosh and I think it will work well for the setting.
Also, I dropped the Action points and Reputation rolls. I don’t think they are needed, but you can add Action points in the House Rules editor if you want them. |
#27 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Fast Hero done. Same as Strong Hero. Level 20 extra Talents etc.
BTW - added a monster Template called the The Ghoulish Succubus from: http://www.examiner.com/examiner/x-6...Jennifers-Body I did a few updates for the Modern Pathfinder setting. :-) |
#28 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Tough hero done, thanks again to ShadowChemosh for the help!
BTW - This class has a lot of changes in the Talent tree. Hope yall like it. |
#29 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Smart Hero done, same as before, level 20, bunch of new Talents, (btw- starting to burn out, so I just copied a bunch of abilities to fill up the space in the talent tree, (each class has 15 Talents to pick from), so thank you everyone)!
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#30 |
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