Junior Member
Join Date: Aug 2014
Posts: 14
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Is it so much to ask to just have things like Custom Racial Mod, Custom Feat, Custom Domain , Custom Feature, etc in each entry so I don't have to learn how to code the editor?
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#31 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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This is true for all software that you restrict the abilities down to a button press means that you can't REALLY do everything you need to do. The HL Editor and really the authoring kit is VERY flexible in what it lets you create. This does mean it has a higher learning curve. On the other side those coming already from d20 or Pathfinder are will find the Editor and its "Things" very familiar and can jump right in. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#32 |
Junior Member
Join Date: Aug 2014
Posts: 14
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Quote:
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#33 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Is this the human variant thing? Please note I know NOTHING about 5e. Well I know 3.5 and Pathfinder so I "sort" of get 5e.
See if THIS thread where I gave a solution for a variant human picking a "bonus feat" was given. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#34 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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So I actually forgot about it, but it turns out there is an easier way to do the bonus feat thing than adding a configurable. We had it working when we first were setting up the 5e system as a Subrace of human called "Variant Human" that bootstrapped 2 racial specials. On the Subrace, add the following eval script to set all the humans stat bonus fields to 0 and add a free skill proficiency:
First 500 Code:
~ If we're disabled, do nothing doneif (tagis[Helper.Disable] <> 0) hero.child[RaceHelper].field[cSkillMax].value += 1 hero.child[RaceHelper].field[cSkCandExp].text = "TRUE" ~overwrite the human's default +1 to everything hero.child[rHuman].field[rSTR].value = 0 hero.child[rHuman].field[rDEX].value = 0 hero.child[rHuman].field[rCON].value = 0 hero.child[rHuman].field[rINT].value = 0 hero.child[rHuman].field[rWIS].value = 0 hero.child[rHuman].field[rCHA].value = 0 PreAttr 5000 Code:
~ If we're disabled, do nothing doneif (tagis[Helper.Disable] <> 0) if (field[usrChosen1].ischosen <> 0) then field[usrChosen1].chosen.field[aStartMod].value += 1 perform field[usrChosen1].chosen.assign[Custom.AttrUp] endif if (field[usrChosen2].ischosen <> 0) then field[usrChosen2].chosen.field[aStartMod].value += 1 perform field[usrChosen1].chosen.assign[Custom.AttrUp] endif Validation 10000 Message: You must choose two different ability scores! Code:
validif (field[usrChosen1].ischosen + field[usrChosen2].ischosen < 2) validif (field[usrChosen1].chosen.tagcount[Custom.AttrUp] < 2) validif (field[usrChosen2].chosen.tagcount[Custom.AttrUp] < 2) PostLevel 10000 Code:
~ If we're disabled, do nothing doneif (tagis[Helper.Disable] <> 0) #resmax[resFeatRac] += 1 |
#35 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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How do you do this?
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#36 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
At the same time the power and flexibility of HL is shown in the example as multiple ways to solve a problem. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#37 |
Senior Member
Join Date: May 2013
Location: Grand Forks ND
Posts: 130
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trying to get assassin together trying to get the assassin bonus proficiency to work
Code:
~If we are disabled,do nothing doneif (tagis[Helper.Disable] <>0) perform hero.assign[ProfTool.gKitDisgui] perform hero.assign[ProfTool.gKitPoison] But when i save and use the assassin i have created in my editor it does not show it under tools proficiencies am i missing something? |
#38 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Select the racial special, scroll down to the "Item Selection" section, and for the "Selects from" dropdown, pick the "Attributes" option, and for "Restrict First List to" choose "All Picks on Hero". Do the same for the second selector directly below that.
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#39 |
Senior Member
Join Date: Jun 2007
Location: Queensland, Australia
Posts: 195
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I'm going to put my belated 2c in here... Paying full price & being told to essentially put in the data yourself? No thanks. It's like buying a dictionary & then finding only a few words have been printed to use as templates & the other 1000 pages are blank.
This was virtually a guaranteed insta-buy for me, but I'm glad I didn't. And I'm not pointing the finger squarely at Lone Wolf here, either. I know they've been hamstrung by WotC. I suppose I'm just disappointed, that's all. |
#40 |
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