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Talon125
Junior Member
 
Join Date: Apr 2012
Posts: 9

Old February 12th, 2013, 12:50 PM
I'm sure this is going to be something incredibly easy and I'm just missing it.
The Magus has the ability to expend arcane pool energy to give its weapon a enhancement bonus up to +5 at high levels.

For the life of me, I can't find how to enable that to show in HeroLab.

Other Arcane Pool activated abilities show up under the "In Play" tab, but there is no way to activate (and show the bonus on weapons) that I can find for the weapon enhancement.

Can someone please advise?

Thanks.
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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old February 12th, 2013, 02:49 PM
You can either make a Custom Weapon and change the Enhancement bonus when you do activate the ability. Or you could put in an weapon bonus adjustment on the "Adjust" tab. Have it set the bonus amount and simply turn it on/off when needed.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
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BOBJohnson
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Join Date: Apr 2014
Posts: 10

Old September 24th, 2014, 09:40 AM
I was looking for how to do this as well. One thing you can do as well is go under the spell adjustments under the adjustments tab and use "Magic Fang/Weapon: Specify Weapon" and use that to specify the enhancement bonus.
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