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Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Quote:
Ring of CHA +2,4,6 Added Custom Gauntlets of Ogre Power +4, +6, +8 9/11/2012 Adjustments added Added Spell adjustment Benediction October 2012 Total Defense Fighting Defensively See history notes! Complete Adventurer : Feats Used Replaces ID mechanism to remove duplicate Quick Reconnoiter feat! Added Spell Adjustment : Prayer February 2013 Spell Adjustment (x6): Interfaith Blessing (Complete Champion March 8th 2013) Added Charging as a Condition 08/03/2013 Disembodied hand Arcane familiar. Hope this helps. Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
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Senior Member
Join Date: Apr 2013
Location: Poughkeepsie, NY
Posts: 102
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It does. Is there a reason that Urban Ranger Class Variant hasn't been implimented? Or am I missing where it is?
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Junior Member
Join Date: May 2013
Posts: 4
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Is there a link to download blocks of data sets instead of just one at a time?
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Senior Member
Join Date: Jul 2010
Posts: 3,149
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Quote:
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Senior Member
Join Date: Jul 2010
Posts: 3,149
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I think the simple answer is that not everything has been done, and this is one of them. Its not an anti-Urban Ranger Class Variant thing...just a time and resources thing. Lawful_G (now Aaron) started this project. ShadowChemosh took it over from him, and I have since taken it over from him. Others, like Bodrin, have contributed a lot as well.
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Senior Member
Join Date: Jul 2010
Posts: 3,149
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Quote:
I have fixed Duskblade for the next release, so that message will go away. I have also improved the spell progression problem the original implementation had. I'll take a look at Effigy Master next week. Can you say what the bugs are? I don't think there's any way to mix skill points between classes. The current method is all stuff that's done behind the scenes and isn't anything we can control as a community. |
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Senior Member
Join Date: Apr 2013
Location: Poughkeepsie, NY
Posts: 102
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I've found a couple bugs/inconsistencies. Is there a way you'd like these reported?
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Junior Member
Join Date: May 2013
Posts: 4
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I have no idea how to enter data into hero lab. I have a request if possible, could someone either make a data set for races of eberron and magic of eberron....or send me a tutorial on how to do it myself? Currently playing a warforged artificer so just having access to eberron campaign setting doesn't help much since currently warforged is not listed in the race section.
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Senior Member
Join Date: Apr 2013
Location: Poughkeepsie, NY
Posts: 102
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@kkk5546: The warforged seem to be omitted from the Ebberon Campaign Setting data set thus far available in this huge data set. Adding the race wouldn't be too difficult and there is a tutorial in the help menu. One of the best ways to get going is to try to create a new one by copying an existing race and tweaking things here and there. Eventually creating from scratch is pretty easy.
Speaking of editing things... I'm having trouble with Pre-reqs like: foreach pick in hero from BaseWep where "Broadcast.WepFocus" validif (each.tagis[wCategory.Reach] <> 0) nexteach My major issue is where can I see a list of all possible containers like BaseWep, BaseSkill, etc... and where the hell are the fields "Broadcast.?" I ask this because let's say I take Weapon Focus (Guisarme), but I have not added a Guisarme in any form to my inventory (wGuisarme or iMagWeapon); then by the wonderful logic of this pre-req I DO NOT qualify for a feat like Short Haft. I figure because it is searching the weapons I have, not the feats, checking if any that I own have weapon focus attached to them, and then if so checking if it is a reach weapon. This is a terribly unprincipled way of looking at it. One should be checking the Feats I have, seeing if there is a Weapon Focus feat, and then for each of them seeing if they apply to a reach weapon. <NEW EDIT LOL> ![]() Wow, I just figured out how to do it all by myself. The pre-req for feats like this should read foreach pick in hero from BaseFeat where "HasFeat.fWepFoc" validif (each.field[fChosen].chosen.tagis[wCategory.Reach] <> 0) nexteach Which does exactly what you'd want. It looks at your feats (a'la BaseFeat) and specifically grabs the Weapon Focus feats (HasFeat.fWepFoc). Then it looks to what you chose in the fChosen field (each.field[fChosen]) and grabs the thing you chose (each.field[fChosen].chosen) and looks to its tags to see if the weapon has reach (each.field[fChosen].chosen.tagis[wCategory.Reach]). Boo Yah! I'm getting better at this. Sendric, I'm seriously down for going through and editing files that are released from you to correct such snafu's; that way I can stop making my own custom replacement versions and make my changes "permanent". Last edited by CptCoots; May 20th, 2013 at 02:30 AM. Reason: Forgot to add the final motivation to the question. And then solved my own question. |
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