Member
Join Date: Jan 2015
Posts: 96
|
Is there an easy way to review all items, spells, etc without adding a class to a hero, more of a general lookup window.
For example as a GM I want to easily look up a spell that a player is using even if I dont have his profile loaded on my machine. My players arent using HL to keep track of their characters. |
#1 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
|
I've entered my player's info into HL myself. Makes things easier during play. Two of my players use HL and will give me updated POR files. The other use paper. I print out their character to paper form HL and they either leave their character sheet with me until the next session or I take a picture of the character sheet so that I can update HL. During the game, I only use HL so that I can easily see their stats.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#2 |
Member
Join Date: Jan 2015
Posts: 96
|
I can try that but is there an easy lookup of all spells across classes in HL?
|
#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
|
#4 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
|
RealmWorks is actually the more appropriate tool for a mechanics reference. Waiting patiently for the CM to go live so I can get all the SRD into RW.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#5 |
Member
Join Date: Jan 2015
Posts: 96
|
So I get what your saying but that is a lot of duplicate stuff. How do you think that should be handled. I can see stubbing out a monster in RW but refrencing a profile of the monster for stats that stored in RW that links to HL. But what about spells, I dont think there is a way to stub it out to ref HL, and items, etc.
What do you think? |
#6 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
|
Quote:
Right now, I'm only linking to HL for actual encounters. I create my monsters in RW so I get autolinking and can reveal information, rumors, etc. about them to players. I put the statblocks in the article itself. I am thinking of going through and adding links to HL but to do that I have to create a por for each Monster and that is a lot of work. So I'm sticking to only doing it for major encounters where I'll want to use the HL tactical console. My desire is that when the Content Market is release that I can buy the Monsters as articles and that they will have HL PORs included that I can open if I own HL. As for spells, there really is no way to "link" them because HL is a character management application, not a reference. If you don't want to have POR files for your player's characters, then you should have the spell information in RW to look it up. Unfortunately, until the CM is released, we will have to enter spells into RW ourselves. I've already add all the spells in RW, so I'm not sure what I'll do when they are available i the CM. I probably won't bother brining them into my realm. RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
|
#7 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
|
I doubt I would review in the application. I'll use the physical books for all my planning etc and then use HL to simply setup what I plan.
|
#8 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Just to be sure everyone is on the same page Realm Works and Hero Lab are both products produced by Lone Wolf but have different uses.
I am with MNBlockHead that the "reference" of spells (ie rules) would be most helpful inside of RW not HL. RW is the DM tool for running the game as its a fantastic replacement for pdfs/books. Then HL would only be for a specific monster/encounter and running the monster (attacks, hit points, conditions). If player suddenly castes Spell X you would want to reference the data inside of RW to see how the spell works. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#9 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
|
I seem to recall that there was a kind of snippet which translates a portfolio to its statblock and displays that in RW?
|
#10 |
|
|