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Silveras
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Join Date: Aug 2010
Posts: 1,528

Old March 24th, 2012, 05:52 PM
Hello... I had posted this in the previous thread, and was asked to re-post if it persisted after the next update.

Issue: When viewing the "Adjust" tab, there is inconsistent behavior compared with the Tactical Display.

Specifics: Adjustments do not all have an "x" button to remove them. Which ones do and do not is not consistent between the Adjust tab in the main window and the Tactical Display's pop-up window for the same character.

Example: Added 4 "Other Adjustments" to one character (Ability Score Damage, Ability Score (Permanent), Armor Class, and Saving Throw). These are arranged in both windows as 2 rows of 2 items (same arrangement in both); however, the "top row" entries on the "Adjust" tab of the main window have no "x" button to remove them while the "bottom row" entries do. In the Tactical Display's pop-up for the character, the situation is reversed; the "top row" has the "x" buttons to remove the adjustments, while the "bottom row" entries do not.

In the attached screenshots, I have added red circles around the "x" buttons I mean.
Attached Images
File Type: jpg HeroLab Adjustments Bug Report.jpg (85.1 KB, 14 views)
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DivingRhino
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Join Date: Apr 2013
Posts: 3

Old June 12th, 2013, 09:05 PM
Quote:
Originally Posted by Celebrochan View Post
Ranks 6
18 Charisma for a +4
Skill Focus Diplomacy +3
Extremely Fashionable Trait for Class Skill and +1 Diplomacy (+4 total)
Thrush Familiar +3
=+20

But the program says +16? How do I go in to check what modifiers are being applied to a skill?
This is still an issue ... Extremely Fashionable does not add its bonuses (even if you add 150+ gp in clothes (Royal) or jewelry.)
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blakeb
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Join Date: Nov 2011
Posts: 9

Old September 14th, 2013, 09:43 PM
The flight hex doesn't seem to scale for hexcrafter magus. You get the feather fall benefit imediately, but the scaled levitate and flight powers don't appear as the magus levels.
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thaX
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Join Date: Aug 2008
Posts: 302

Old March 25th, 2012, 10:33 AM
Quote:
Gnomes of Golarion, pg 15 - the Etymologist trait is a Social trait that requires you to be a Gnome. It is not a racial trait.

So, Etymologist + Adoted = two social traits.


"Although the traits presented below are broken into several defferent categories, all are considered gnome racial traits."

A couple sentences below ... "(Of course, a character of a different race could still select a gnome racial trait if she has the Adopted trait...)"

I have that trait to essentially take the place of the Adopted trait.

Last edited by thaX; March 25th, 2012 at 01:51 PM. Reason: added quote
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Dragnmoon
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Join Date: Aug 2009
Posts: 479

Old March 26th, 2012, 09:01 AM
Quote:
Originally Posted by thaX View Post
"Although the traits presented below are broken into several defferent categories, all are considered gnome racial traits."

A couple sentences below ... "(Of course, a character of a different race could still select a gnome racial trait if she has the Adopted trait...)"

I have that trait to essentially take the place of the Adopted trait.
But it is still a Social Trait, which is why you can't take it with Adopted trait.

And the trait that you get from Adopted, does not take the place of, it adds an additional one.
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thaX
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Join Date: Aug 2008
Posts: 302

Old March 26th, 2012, 03:35 PM
From what I can tell in the thread I made in the Society forums, it is legal to choose any Racial Trait, even if they are tagged into the "Social" category in the book.

I see enough on the thread to keep the character as is, I just want to know if it can be corrected in the program, or at least be able to choose the other racial traits in the book if the program can not handle the two social traits taking up one trait slot.

I should add that the program doesn't recognize any of the traits from the Goblin of Golarion as Racial traits, and it is still wanting a racial trait as well as tagging me for having two Social traits.

Last edited by thaX; March 26th, 2012 at 04:04 PM. Reason: "I should add..."
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thaX
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Join Date: Aug 2008
Posts: 302

Old March 27th, 2012, 03:22 PM
Quote:
Originally Posted by Dragnmoon View Post
But it is still a Social Trait, which is why you can't take it with Adopted trait.

And the trait that you get from Adopted, does not take the place of, it adds an additional one.
I have been thinking on this. Why would it mention the Adopted trait in the book if some of the traits (ie, social racial traits) couldn't be chosen with it? It is strange. I understand the reasoning behind categorizing the traits as the race still wouldn't take a combat trait along with a combat racial trait, but the Social aspect of Adopted would make it so that the character would be able to take traits from this section. Why exclude three of them because they are also social traits as well as racial traits?

Perhaps the Adopted traits needs clarification in the pathfinder texts. I will post this query on their website.
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barley
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Join Date: Apr 2012
Posts: 2

Old April 22nd, 2012, 05:38 PM
The Breastplate movement rate shows up as 30/20. I think that it is supposed to be 20/15.
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ashuramarsh
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Join Date: Jul 2011
Posts: 56

Old May 13th, 2012, 07:46 AM
I am having an issue with the attack bonuses. Under the basic summery it lists a BAB of +14. Then it says melee attack is +21/+16/+11; this is correct as the player is large size and has a Strength 28 (with belt).

Now under the weapons tab, they wield a +4 bastard sword and it says attack bonuses are +24/+19/+14. Somewhere it is losing an additional -1 to attack. They are proficient with the weapon.

I posted this here as I am only using pathfinder, so i am not sure if it affects other game systems.
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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old May 13th, 2012, 07:53 AM
Quote:
Originally Posted by ashuramarsh View Post
I am having an issue with the attack bonuses. Under the basic summery it lists a BAB of +14. Then it says melee attack is +21/+16/+11; this is correct as the player is large size and has a Strength 28 (with belt).

Now under the weapons tab, they wield a +4 bastard sword and it says attack bonuses are +24/+19/+14. Somewhere it is losing an additional -1 to attack. They are proficient with the weapon.
You do get a -1 to hit from being Large. Otherwise you going to have to post ALLOT more details than this as so many things affect attack bonuses that you can't just say your -1 off.

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