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HLO Improvements Wishlist (Character mgmt, Inventory, Dice)

Could you please give us some examples of the rolls you'd like to see?


Sure..

I will use my characters as an example..

Battle Medicine - Skill and Healing/Damage dice roll
Trick Magic Item - Different skills checks.

That is the kind of stuff I am talking about. I know you can just use the skill to make the roll, but it would be nice to have the dice roller in the action when I open it.
 
I am doing a lot of custom work for my Pathfinder 2E campaign. Unique Ancestries/Heritages, spells, feats, magic items, etc

Can we get more custom forms? "Homebrew Custom Spell".. or similar. Something that clearly indicates that its not based on something else.
 
Related to my other feature request.

I am running a homebrew Pathfinder 2E campaign. Is there a way to have a Campaign repository for custom content? Ideally, I'd like to be able to share with any players that are in my campaign, but even if I could build something once instead of building ( example: a new ancestry) over and over again from scratch for a new character, monster, scene, etc
 
This kind of thing is in the works, but we only know that "it will be here in the future". It's not a present reality, and there's no way around this yet.
 
A setting to have coins auto change to the higher denominations when in excess of 10. (10 silver going to 1 gold, 10 copper going to 1 silver, ect...) With the exception of Platinum, in keeping with the Gold Standard.
 
A setting to have coins auto change to the higher denominations when in excess of 10. (10 silver going to 1 gold, 10 copper going to 1 silver, ect...) With the exception of Platinum, in keeping with the Gold Standard.

Or an option to manually cause it to be converted, for the time when a character can visit a money changer.
There are times when I've bought something for a character, then immediately realised I didn't need it, and adjusted the selling price to 100%, and ended up with change. For example, using 1 gp to buy something for 5 sp then getting a refund the character ends up with 10 sp, which ends up being weighty.
 
Say, for the custom dice roller, could we get an option to enter the dice in a text format? Like "2d10+16" for instance?

Thanks!
 
Printing/Viewing the Cast

I don't think this is possible currently, so I assume I'm asking for a new feature. I would think it would be useful to a lot of people whenever we all get to play in-person again.

When preparing for a game, I need to gather miniatures for that session. It would be nice to print a checklist of the entire cast for all scenes, ideally organized by scene, or for a specific set of scenes. It wouldn't need much info—creature and size, probably, with ancestry/race and class (if used) for NPCs.
 
A way to track Item damage (If it is there all ready I am not seeing it). This is important specifically for shields.
 
One limitation I'm surprised about is for scene-specific characters. I've created a few characters and subsequently realized that they need to be recurring cast, or the encounter works out in a way that they turn out to be ongoing cast or even GM NPC. It would be great if we could duplicate/move characters between general cast and scenes in a campaign, and if they follow the PC rules between scenes/cast/PCs.
 
One limitation I'm surprised about is for scene-specific characters. I've created a few characters and subsequently realized that they need to be recurring cast, or the encounter works out in a way that they turn out to be ongoing cast or even GM NPC. It would be great if we could duplicate/move characters between general cast and scenes in a campaign, and if they follow the PC rules between scenes/cast/PCs.

The backend fully supports these capabilities already. Are they not yet exposed via the UI? If not, then that's an oversight we'll need to circle back and address. I'll make a note to talk to the UI team about this...
 
The backend fully supports these capabilities already. Are they not yet exposed via the UI? If not, then that's an oversight we'll need to circle back and address. I'll make a note to talk to the UI team about this...

Great! Yes, as far as I can see, there is only the ability to duplicate script NPCs within scripts right now.

Campaign cast have the option to duplicate within the campaign, or copy outside the campaign, but can be moved into a script.

I haven't built an NPC using PC rules, so I don't know if those might have the option to move to PCs and Players already.
 
My wish list includes more information for scene scripts. I'd like to add the room text, and a big wish list item would be to note the threat level.

In my ideal implementation, the PF2 stage would display the encounter budget and the remaining encounter budget based on threat level, number of party members, and the average party level. My group is usually more than the standard 4, but may vary between 5 and 7 each week.

I generally have to wait until the session, then duplicate creatures or add templates based on the number of players and the threat level. It would great to see as soon as I load up the scene how far off I am from the target threat level.
 
Features request - hide NPC names in combat

Hi. One feature I'd love in Settings would be to 'hide NPC names' in scene scripts. Don't want my PCs to know character names or monster names until I'm ready to reveal them.
Didn't realise this was the case - We were on the stage about to fight, so when I loaded the scene script they immediately knew who they were fighting from the tracker!
 
A way to track battle medicine in PF2.

Our groups have figured out that if everybody takes medicine and then battle medicine, we have more healing that the doctors surgery... but it would be nice to track who you have done it on.
 
Hi. One feature I'd love in Settings would be to 'hide NPC names' in scene scripts. Don't want my PCs to know character names or monster names until I'm ready to reveal them.
Didn't realise this was the case - We were on the stage about to fight, so when I loaded the scene script they immediately knew who they were fighting from the tracker!

I would like this functionality also. I sold this problem at the table by setting a lot of NPCs to come in "off stage" You can still roll their initiative hidden from the PC view of the stage and only move them on stage when the PCs encounter them.
 
Somthing that I have run into multiple times now: I could really really like a "custom Affliction" option under afflictions. It's less of an issue for poisons which last an encounter, but diseases or something that can be present on a character for many sessions if not permanently. The ones available to add don't include any of the diseases that bestiary monsters can apply so it's really clunky to try to hand record in a notebook and remember which PCs have what stage of Filth fever or ghoul fever. I understand the long backlog for getting the diseases from current products coded in but being able to add a blank affliction with a definable name would go a really long way to relieving this frustration until those diseases are in properly.
 
A minor quibble that I'd like to see changed—who decided to refer to the typical damage types (at least in PF2) as "Blud," "Slsh," etc.? I don't see a need to invent new, abbreviated versions of these terms for HLO.

Please, please either spell these out, as they appear in every Pathfinder 2 stat block I can think of. Or, if space is at a premium, use B, S, or P as in the Core Rulebook.
 
Somthing that I have run into multiple times now: I could really really like a "custom Affliction" option under afflictions. It's less of an issue for poisons which last an encounter, but diseases or something that can be present on a character for many sessions if not permanently. The ones available to add don't include any of the diseases that bestiary monsters can apply so it's really clunky to try to hand record in a notebook and remember which PCs have what stage of Filth fever or ghoul fever. I understand the long backlog for getting the diseases from current products coded in but being able to add a blank affliction with a definable name would go a really long way to relieving this frustration until those diseases are in properly.

I'm sorry we haven't had time yet to add all the afflictions from the bestiaries. We're always a bunch of insanely busy morally challenged minions around here. Your suggestion is a great idea and I'm adding it to our to-do list right now.
 
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