Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
I fixed this and created a new v1.6 file and uploaded it. Just have your HL do a fresh download of v1.6 and install again. You should be good to go. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
|
#921 |
Senior Member
Join Date: Jan 2015
Posts: 463
|
Quote:
Downloaded and imported. The bonuses are calculated correctly. Thank you! |
|
#922 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
Dossiers.jpg These two new character sheets allow the maneuvers/stances to be printed similar to spells. This is an important step forward for being able to change how maneuvers/stances are displayed in HL. An example of the new character sheet for Path of War characters is attached to this post. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
|
#923 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 818
|
Awesome!
Half of my group are absolutely in love with Spheres of Power, the other half with Path of War. Both are eagerly awaiting each new addition to Hero Lab, as our table rules are that if it cannot be built within Hero Lab, it cannot be taken as a character option; HL is being used as the legal/valid build checker. |
#924 |
Senior Member
Join Date: Feb 2015
Posts: 676
|
Seconded, Shadow. That is really cool. I am going to have to figure out how to do something similar with Spheres of Power.
|
#925 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
|
That reminds me of a project a user proposed to me at GenCon.
|
#926 |
Senior Member
Join Date: Feb 2010
Posts: 125
|
I've been tooling around with some bits of the Bloodforge Infusions playtest, so I figured I'd toss the file so far up here and see if anybody might want to try to roll it into the 3PP pack stuff. Note that this isn't even close to finished, but some is better than none, right?
Includes so far: I'm probably also going to try my hand at one or two of the shorter DSP Monster Classes soon. The Lizardfolk one seems pretty simple, for example. Last edited by Roadie; January 5th, 2017 at 08:54 PM. |
#927 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
First change would also require ALL the unique IDs you have to be changed/updated. This is because we use a 2 digit value in all our strings to make sure we are 100% future unique. In example raZenko would need to become ra3PZenko. I can make this change for you if you wish. But part of using GitHub would be that you will be able to pull down the changes I do to the file. This way I don't have to keep duplicating the work over and over again. If you want to wait until its 100% finished because its easier for you that is fine also. Let me know... Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
|
#928 |
Senior Member
Join Date: Feb 2010
Posts: 125
|
Quote:
|
|
#929 |
Member
Join Date: Nov 2012
Posts: 56
|
I think I have found a Bug in the Conferred Ability Adjustment for the Magus: Spell Combat or I'm understanding it's usage wrong.
I do have a Level 5 Magus: By default the Penalty the is chosen ist 0, so 0 bonus is added to the Concentration check. However also 0 Penalty is taken at the Weapons Attack Value. This should be -2 already. If I select -2 as a penalty the Weapon Attack Value gets also -2 but also a +2 Bonus is applied to Concentration Checks, which shouldn't be the case. I think the penalty to Attack should always be the chosen value -2, because I can't find any indication in the rules that the initial penalty for Spell Combat is already added to the Concentration Check as a bonus. |
#930 |
|
|