Senior Member
Join Date: Jul 2010
Posts: 3,147
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Per the community bug thread:
Quote:
Last edited by Sendric; October 3rd, 2014 at 06:34 AM. |
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#21 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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I am not sure, this issue could simply be a coding problem. But it did make me aware of another issue that is most definitely not a community bug.
The following code also seems to count TEMPLATES, which I don't think it should. Code:
var SorcLvl as number SorcLvl = #totallevelcount[] - #levelcount[Race] If I posted this in the wrong place I apologize. |
#22 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#23 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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the offical d20 thread which one.. I thought this was the one for d20 bugs.
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#24 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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LOL sorry it has been a long week and I got confused which thread I was in. Thanks for the bug report.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#25 |
Senior Member
Join Date: Dec 2013
Posts: 166
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Not sure if this is the right place for MM1 bugs since they are core but I've been adding monsters for the Summon Monster spells so that I can transfer them to d20 Pro and I've been finding some bugs. I'll have to reopen some of my others to get them all but here is one.
I create a Huge Viper Snake and it asks me to pick a weapon for Weapon Focus. A huge viper has Bite as its focus so I hit that. Then it turns the weapon tab red and the warning says that Weapon Focus Animal Bite has been picked twice. But there is only one Weapon Focus feat up. |
#26 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
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#27 |
Senior Member
Join Date: Dec 2013
Posts: 166
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Cool. I'll put the rest that I find over there. I have noticed that a lot of them get Simple and Martial weapon feats when they don't normally have them. I don't think it is a big deal because the ones that I have seen it on don't have hands or wouldn't normally use weapons. Do you want me to add them there too?
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#28 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
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#29 |
Senior Member
Join Date: Feb 2013
Posts: 137
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Hey all, found an issue with the Solar.
When loading the Angel, Solar up as a new character, I get this error message: Attempt to access transaction pick from script when no transaction context exists Locaion: ‘creation’ script for Component ‘BaseWep’ near line 17 I have Lawful_G 1.14 installed. The only options I have selected are Lawful G's Custom, Lawful G's Hidden, DMG, and Monster Manual 1. Talking with Sendric, he feels there is probably an underlying error somewhere and suggested I post it here to be looked at. |
#30 |
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