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ShadowChemosh
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Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old February 24th, 2016, 10:39 AM
Quote:
Originally Posted by MNBlockHead View Post
Okay, so my prior post was a bit too pessimistic. Doesn't make sense to take a creature and try to edit within the main interface. Copying a race and making the edits in the editor are pretty easy, especially when working from a similar race.
Correct and the more of them you do the more you will get the hang of it. After a while you should start picking up in the script logic and being able to do all sorts of fun monsters!

For my pathfinder games I also found it helpful to make special "Templates" that can be applied to any monster to give unique abilities from a list. In example one template causes a new tab to appear where I select from among dozens of special Boss abilities I have created. This allows me a very quick method of making "unique" monsters.

Most of the mechanics for Templates I think is in 5e even if its called something else. This is more advanced but features like this could also be built into special parts of the 5e Community Pack for sharing then.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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