Junior Member
Join Date: May 2010
Location: Michigan
Posts: 15
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Found a bug while building magic armor (almost didn't catch it til I noticed a discrepancy between PF Hero Lab and sCORE b64 character generator excel spreadsheet).
Moderate Fortification is listed as 75% chance to ignore criticals in Hero Lab PF v3.4. The core PF book (and SRD) says 50% chance to ignore criticals. Heavy Fortification is listed as 100% chance to ignore criticals in Hero Lab PF v3.4. The core PF book (and SRD) says 75% chance to ignore criticals. |
#11 |
Member
Join Date: Jun 2010
Location: Atlanta
Posts: 65
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I am finding that certain wand costs for first level paladin/ranger spells are showing 1500 gp costs when they should be 750.
I checked the errata for 1.0 printing and it verifies this, I am using a 2.0 printing as reference. |
#12 |
Junior Member
Join Date: May 2010
Location: Michigan
Posts: 15
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In Magic weapon item creation, the cost for building a +n Mighty (Str +1 or higher) Short comp bow is coming up incorrect (by 75gp), n = any plus.
Also, when building a non-magic non-masterwork mighty (Str +1 or higher) short comp bow, the price comes up wrong. Ditto for a non-magic MASTERWORK mighty (Str +1 or higher) short comp bow Incorrect calculation doesn't come up when the mighty part is +0 or when the item is changed to long mighty comp bow. |
#13 |
Member
Join Date: Aug 2009
Posts: 65
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I see that the CR for skellies template has been fixed. THANKS!!! You had mentioned before that you were going to take out the hit points box for the skeleton and zombie template to prevent the error of 0 hit points. It isn't a huge issue, I just take 1 hp out of their racial hit dice and add it to the skeleton hit point box... I'm only mentioning this as I am not sure if this fell off the radar, was implemented but not working, or is planned but not implemented yet.
Again, thanks for the awesome job you do Mathias! |
#14 |
Member
Join Date: May 2010
Posts: 31
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The +1 dodge bonus to AC that taking the dodge feat gives is being added into CMD. I believe that is incorrect isn't it?
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#15 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
"A creature can also add any circumstance, deflection, dodge, insight, morale, profane, and sacred bonuses to AC to its CMD." Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#16 |
Member
Join Date: May 2010
Posts: 31
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Ah I missed that in the rules - thanks Shadow!
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#17 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
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Quote:
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#18 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
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Quote:
(FYI, it was because the spell level - caster level conversion for Paladin and Ranger spells for custom magic items was still using the d20 caster level progressions for those classes, so the level 2-4 spells were also incorrect). |
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#19 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
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Quote:
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#20 |
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