Junior Member
Join Date: Apr 2011
Posts: 3
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Not sure if anyone has reported this, but for the Alchemist class, the durations on the mutagens is incorrect.
before 14 level: should be 10 minutes/level, it is currently 1 minute/level after you receive persistent mutagen at 14th: it should be 1 hour/level, it is currently 10 hours/level |
#131 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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(P.S. Please help me find the things you're talking about - give me a book reference. I paged through 5 pathfinder issues before I finally found the Impaler - all HL reords is that it's in the Rise of the Runelords adventure path). I'm afraid the other problem is too late to fix now - we don't know which copy has been purchased by characters, so we can't remove one and leave the item inexplicably missing from saved characters. |
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#132 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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#133 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Though it could still be in one of the AP's sticky thread for the Skinsaw Murders. I will try and take a look later to find the original post but it could be lost in their archives. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#134 |
Junior Member
Join Date: Jan 2011
Location: Eau Claire, Wisconsin
Posts: 23
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It has happened across all of the characters I have. Examples include Human, Half-Orc, Halfling, Gnome, Elf, Half-Elf, and Tiefling. As far as settings, none that I am aware of. Any examples I should check on? |
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#135 |
Junior Member
Join Date: Jan 2011
Location: Eau Claire, Wisconsin
Posts: 23
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Wow, I'm not sure what I originally intended to type there, but what I was referring to was the below quote regarding familiar Hit Dice. Basically I was thinking it would be nice to have a checkbox in the configure hero menu that allows you have your familiar gain all the benifits of the higher HD from its master, or maybe just a setting that allows you to add HD to a familiar using the Additional Hit Dice. Just an idea. Quote:
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#136 |
Senior Member
Join Date: Dec 2007
Posts: 139
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I'm finding that if I have a horse for a character, buy saddlebags and put something in them (doesn't seem to matter what it is), and then transfer the saddlebags to the horse, HeroLab crashes with the following message:
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#137 |
Member
Join Date: Oct 2010
Posts: 38
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1) Oracle's curse is based on oracle level plus one for every two hit dice or levels other than Oracle. HL appears to only be using Oracle level
2) When playing an infiltrator ranger, not all legal adaptations are showing up (For example when humanoid giant is selected as a favored class, resist energy is not appearing) 3) Shoanti War Paint (from Curse of the Crimson Throne 4): prices for silver and white varieties are reversed. |
#138 |
Junior Member
Join Date: Jul 2010
Posts: 24
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Apologies for not reading the whole thread, but a quick search came up with no results, so maybe this isn't old news.
1) Oread should have a speed of 30' instead of 20'. 2) Undine should have Cold Resistance instead of Fire Resistance. -Skeld |
#139 |
Senior Member
Join Date: Apr 2011
Location: United States
Posts: 115
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#140 |
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