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mpirunner
Junior Member
 
Join Date: Nov 2011
Posts: 3

Old March 6th, 2012, 02:53 AM
Hi,

I have come across this strange behavior in 3.9b + Lawful_G_1.6:
When I enable the "Monster Manual in my hero's config,
the base reflex value of my characters goes up by +2,
which should not happen. Disabling it again brings it back
to the correct value. However the Monster Manual is required
to build characters with non-default races and animal companions.
Could you have a look at this ?

Greetings,
Mathias

Last edited by mpirunner; March 6th, 2012 at 02:56 AM.
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Sendric
Senior Member
 
Join Date: Jul 2010
Posts: 3,147

Old March 6th, 2012, 05:00 AM
Quote:
Originally Posted by mpirunner View Post
Hi,

I have come across this strange behavior in 3.9b + Lawful_G_1.6:
When I enable the "Monster Manual in my hero's config,
the base reflex value of my characters goes up by +2,
which should not happen. Disabling it again brings it back
to the correct value. However the Monster Manual is required
to build characters with non-default races and animal companions.
Could you have a look at this ?

Greetings,
Mathias
I'm seeing the same thing. I'll try to take a look at it.

Update: I have found the source of this issue. In the file "MM - Creature types Compiled.user" each type is having its saving throws calculated. I took a look at the Type-Humanoid script and made one change to the bottom of the second eval script:

Code:
  else
    each.field[rFort].value = round(HD/3, 0, -1)
    each.field[rRef].value = round(HD/2, 0, -1)  + 2
    each.field[rWill].value = round(HD/3, 0, -1)
  endif
Text in italics was removed. It appears there are similar scripts for all types. However, not all types are sourced to the Monster Manual.

Bodrin, I believe this is your code. I am not sure if you intended to have it all sourced or not. I also don't know if there was a reason for the +2. Before I go mucking around with it, do you want to take a look or just let me know what you were looking to do here? I don't have a problem with editing it, but I don't want to ruin anything you may have been trying to do here.

Last edited by Sendric; March 6th, 2012 at 06:30 AM.
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LordValerius
Junior Member
 
Join Date: Oct 2011
Posts: 29

Old March 6th, 2012, 03:39 PM
I am having the same issue after realizing that my humans had extra numbers on their reflex saves...Once MM was removed it corrects the error of course, but then my players mounts are hosed.

I really don't want to start fiddling too much with the eval scripts as I will most likely jack something up....

Any advice would be greatly appreciated.

Thanks!

LordV
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bodrin
Senior Member
 
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265

Old March 6th, 2012, 04:00 PM
Quote:
Originally Posted by Sendric View Post
I'm seeing the same thing. I'll try to take a look at it.

Update: I have found the source of this issue. In the file "MM - Creature types Compiled.user" each type is having its saving throws calculated. I took a look at the Type-Humanoid script and made one change to the bottom of the second eval script:

Code:
  else
    each.field[rFort].value = round(HD/3, 0, -1)
    each.field[rRef].value = round(HD/2, 0, -1)  + 2
    each.field[rWill].value = round(HD/3, 0, -1)
  endif
Text in italics was removed. It appears there are similar scripts for all types. However, not all types are sourced to the Monster Manual.

Bodrin, I believe this is your code. I am not sure if you intended to have it all sourced or not. I also don't know if there was a reason for the +2. Before I go mucking around with it, do you want to take a look or just let me know what you were looking to do here? I don't have a problem with editing it, but I don't want to ruin anything you may have been trying to do here.
Not my code. I just started adding the subtypes as text ready for bootstrapping later. I think Lawful_g is the scriptee, however! Maybe nudging in that direction we'll get some insight.

Dormio Forte Somnio


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McQ
Member
 
Join Date: Apr 2011
Posts: 77

Old June 28th, 2011, 04:51 PM
The Domination Domain in Spell Comp Domains.user should grant the bonus feat Spell Focus and have the prerequisite for the school being Enchantment.
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McQ
Member
 
Join Date: Apr 2011
Posts: 77

Old June 28th, 2011, 04:53 PM
Got a weird error since I updated. "sWizCAReMD" has been orphaned in batch 117.
And "fSpellFoc" has been orphaned in bootstrap 175. (I think this is from the Domination Domain I edited to give the bonus feat Spell Focus)
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TheShadow
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Join Date: Jul 2011
Posts: 5

Old July 14th, 2011, 08:10 AM
When I select the feat Vow of Poverty for 2nd level it does not give me the option to add a bonus exalted feat. I'm unsure what additional information you may need.

Also I just want to say thank you for all the hard work you put into this collection of data!
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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old July 15th, 2011, 07:43 AM
Quote:
Originally Posted by TheShadow View Post
When I select the feat Vow of Poverty for 2nd level it does not give me the option to add a bonus exalted feat. I'm unsure what additional information you may need.

Also I just want to say thank you for all the hard work you put into this collection of data!
Thanks for the report we will look into this.

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bodrin
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Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265

Old July 16th, 2011, 04:51 AM
Added all the MM V1.6 files into HL data folder. Now encountering multiple duplicate thing errors even after deleteing the original V1.5 release files.

Have reverted back to the V1.5 files for now.

Last edited by bodrin; July 18th, 2011 at 11:37 AM. Reason: Added error messages from clipboard!
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ShadowChemosh
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Old July 16th, 2011, 10:51 AM
Quote:
Originally Posted by bodrin View Post
Added all the MM V1.6 files into HL data folder. Now encountering multiple duplicate thing errors even after deleteing the original V1.5 release files.
Bodrin plz don't post in here for new release issue. This is for the community to post issues about fully tested working releases not releases in the works.

Plz see d20 Release 1.6 Testing and Integration... thread for this info and the answer to why you are getting duplicate issues.

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3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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