Senior Member
Join Date: Mar 2016
Posts: 453
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Is there a way to have labels on a image that can be revealed?
The use case: Player has a map of the enemy town, they are covertly exploring it and I would like to reveal what the buildings are in the player view. Is this possible? |
#1 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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This is what the pins are for.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#2 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Especially ones you can place on the map WITHOUT linking them to content -- even though you can choose to reveal the pin while the related content still stays hidden, with un-linked pins, you run less risk of the linked name giving something away.
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#3 |
Senior Member
Join Date: Mar 2016
Posts: 453
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#4 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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You can reveal the pin without revealing the topic it links to, or even create a pin that doesn't link to a topic. Then when you mouse over it in player view the tool tip will show the name of given to the pin.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#5 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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It sounds like the issue is Tobiaki wants the labels to be visible all the time so that the Players don't need to ask the GM to mouse over the pin to see the text.
Player View is primarily for the GM to show the Players the things s/he feels are important at the moment. For Players to "do their own research", that's what the Player Edition is for (though that's expected to be used between sessions; new information would not be available until the GM closes the Realm and syncs newly revealed content to the server, after which the Player(s) would need to sync the update down to their copies -- not something envisioned for "at the table" use). NOTE: If it seems like my answer is repeating things said before, or is overly detailed... new threads are sorted to the top, and old ones get buried quickly. I am assuming there are at least a few readers for whom the information is new. |
#6 |
Senior Member
Join Date: Mar 2016
Posts: 453
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Quote:
Last edited by Toblakai; May 13th, 2017 at 10:54 PM. |
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#7 |
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