Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - D&D 5th Edition SRD
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
MNBlockHead
Senior Member
 
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325

Old February 24th, 2016, 07:51 AM
I have a custom monster I'm creating. Basically, it is a construct that is in ball form when travelling and then the ball splits, each hemisphere becomes one of two wheels and then unfolding from the middle is a small knife weilding metallic humanoid rising from the axis between the wheels.

The creature's AC is much higher in ball form than in attack form.

Is there anyway to represent that? I was thinking to use the lower attack form AC as default, but one of the challenges with this creature is that while low in HP, it is devilishly hard to hit because it uses a strategy of:

move, attack, move, making it hard to hit when NOT in ball form due to the sequential initiative nature of DnD 5e combat (basically need to ready your action or have an appropriate reaction).

How would you more experienced HL users handle this?

RW Project: Dungeons & Dragons 5th edition homebrew world
Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote
MNBlockHead is offline   #1 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,217

Old February 24th, 2016, 08:13 AM
I'd make an ability that has an activation showing on the In-Play tab. The activation would represent changing between forms, and a script on that ability would make the appropriate changes when it's activated.
Mathias is online now   #2 Reply With Quote
MNBlockHead
Senior Member
 
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325

Old February 24th, 2016, 08:20 AM
Okay, I'll put that on my to-do list of things to learn to do. For now I just make a note in the description.

RW Project: Dungeons & Dragons 5th edition homebrew world
Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote
MNBlockHead is offline   #3 Reply With Quote
daplunk
Senior Member
 
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294

Old February 24th, 2016, 09:26 AM
Is there a formula we can follow to getting the stats to match the source books easily in HL? Base stats and AC are a pain so far.

I've found it to be a bit of trial and error so far. Enter a value, reload everything and see what the result is.
daplunk is offline   #4 Reply With Quote
Aaron
Senior Member
 
Join Date: Oct 2011
Posts: 6,793

Old February 24th, 2016, 12:44 PM
Quote:
Originally Posted by daplunk View Post
Is there a formula we can follow to getting the stats to match the source books easily in HL? Base stats and AC are a pain so far.

I've found it to be a bit of trial and error so far. Enter a value, reload everything and see what the result is.
Not really sure what you mean? Stats like Str/Dex/Con? Those are all fields on the race, just put in the number which it differs from the baseline (10). So if a race has Str 14, find the strength line in the editor and enter "4". Natural AC has its own line.
Aaron is offline   #5 Reply With Quote
daplunk
Senior Member
 
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294

Old February 24th, 2016, 12:56 PM
This:
Quote:
the number which it differs from the baseline (10). So if a race has Str 14, find the strength line in the editor and enter "4".
Thanks Aaron.
daplunk is offline   #6 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old February 25th, 2016, 08:59 AM
Quote:
Originally Posted by MNBlockHead View Post
Okay, I'll put that on my to-do list of things to learn to do. For now I just make a note in the description.
To start giving this forum some example scripts to work from I figured I would script this up quick.

Issues is I don't know how much AC bonus to give or which "type". To solve the first I will use the variable abValue which can be set to the amount of AC bonus on the "Race->Racial Special" tab:
Noname4.jpg

Then make sure you click the "Show in Activated Abilities List?". This causes an activation check box to appear on the "In-Play" tab.

Assuming the AC is a untyped bonus use this script:
Post-Levels/10000
Code:
      ~ If we're disabled, do nothing & 
      doneif (tagis[Helper.Disable] = 1)
      ~ If not activated get out now!
      doneif (field[abilActive].value = 0)

      ~ If we are active give untyped bonus to AC
      hero.child[ArmorClass].field[Bonus].value += field[abValue].value
Assuming the AC is a Luck bonus use this script:
Post-Levels/10000
Code:
      ~ If we're disabled, do nothing & 
      doneif (tagis[Helper.Disable] = 1)
      ~ If not activated get out now!
      doneif (field[abilActive].value = 0)

      ~ If we are active give Luck bonus to AC that does not stack
      ~ with other Luck bonuses to AC.
      #applybonus[BonLuck,hero.child[ArmorClass],field[abValue].value]

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #7 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 04:00 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.