Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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I have a custom monster I'm creating. Basically, it is a construct that is in ball form when travelling and then the ball splits, each hemisphere becomes one of two wheels and then unfolding from the middle is a small knife weilding metallic humanoid rising from the axis between the wheels.
The creature's AC is much higher in ball form than in attack form. Is there anyway to represent that? I was thinking to use the lower attack form AC as default, but one of the challenges with this creature is that while low in HP, it is devilishly hard to hit because it uses a strategy of: move, attack, move, making it hard to hit when NOT in ball form due to the sequential initiative nature of DnD 5e combat (basically need to ready your action or have an appropriate reaction). How would you more experienced HL users handle this? RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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I'd make an ability that has an activation showing on the In-Play tab. The activation would represent changing between forms, and a script on that ability would make the appropriate changes when it's activated.
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#2 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Okay, I'll put that on my to-do list of things to learn to do. For now I just make a note in the description.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#3 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Is there a formula we can follow to getting the stats to match the source books easily in HL? Base stats and AC are a pain so far.
I've found it to be a bit of trial and error so far. Enter a value, reload everything and see what the result is. |
#4 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Not really sure what you mean? Stats like Str/Dex/Con? Those are all fields on the race, just put in the number which it differs from the baseline (10). So if a race has Str 14, find the strength line in the editor and enter "4". Natural AC has its own line.
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#5 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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This:
Quote:
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#6 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Issues is I don't know how much AC bonus to give or which "type". To solve the first I will use the variable abValue which can be set to the amount of AC bonus on the "Race->Racial Special" tab: Noname4.jpg Then make sure you click the "Show in Activated Abilities List?". This causes an activation check box to appear on the "In-Play" tab. Assuming the AC is a untyped bonus use this script: Post-Levels/10000 Code:
~ If we're disabled, do nothing & doneif (tagis[Helper.Disable] = 1) ~ If not activated get out now! doneif (field[abilActive].value = 0) ~ If we are active give untyped bonus to AC hero.child[ArmorClass].field[Bonus].value += field[abValue].value Post-Levels/10000 Code:
~ If we're disabled, do nothing & doneif (tagis[Helper.Disable] = 1) ~ If not activated get out now! doneif (field[abilActive].value = 0) ~ If we are active give Luck bonus to AC that does not stack ~ with other Luck bonuses to AC. #applybonus[BonLuck,hero.child[ArmorClass],field[abValue].value] Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#7 |
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