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Junior Member
Join Date: Jan 2011
Posts: 23
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Q1 I thought of somethink like this: if (field[gIsEquip].value <> 0) then >>field[arMaxDex].value<< endif But what is the field that stores the final arMaxDex for the character, i need to modify this value. To better explain: The item are "arm greaves". --- Q2 Another question: Any chance to add a bonus if another item is equipped? Something like "set items"?! Thanks a lot! |
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