Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Hi everyone,
Thanks again to Tim Shadow, an update is now available for the d20 data files! This update includes the following changes: Enhancements & Changes
Bug Fixes
Data File Authoring
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#1 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Awesome! Thanks Shadow and Colen!
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#2 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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I see you fixed the Scabbard of Keen Edges and the Glove of Storing, however, the Portable Hole remains unmarked as a container (fixed in the community set, though).
Also, with the addition of the Turning.? tags, for which I am grateful, I am running into a situation where feats of the Divine category have a pre-determined pre-req of Turn Undead. However, some of these feats require only Rebuke Undead. Is it possible to turn off a feat's automatic pre-req so that I can replace it with one that looks for the Turning.Rebuke tag instead? This feature exists on weapons (Don't generate pre-requisite?). |
#3 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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The Paladin's mount does not seem to be getting Improved Speed or Command as special abilities as the Paladin rises in level.
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#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Thanks for the bug report.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#5 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
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So the background script says "Yes I have Class Ability Turn Undead" and then you can add logic to look specifically for Turn Undead or Rebuke Undead. That was my thought. If that is not working out then we can take a second look. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#6 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
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#7 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Did you add a xSmiteEvil special, because now I'm getting a duplicate with the one I made?
EDIT: Nevermind, I guess you added it for charges, while mine was just as an ability. Collision repair for me! |
#8 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Just a note that once I add in real creature Types and Subtypes I could "maybe" clash with the community stuff. I will try my best to use a different Unique ID so that Things can be transitioned over to Types/Subtypes as the community has time. Something for you guys to be thinking about is new mechanics that are needed to support something in a book. While I can't add the "data" I can add the functionality. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#9 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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There wasn't an xSmiteEvil in the CORE stuff before now. I know, I added mine, now I have two, yours and the one I created. It's an easy fix, since I think that both do the same thing. It's all good, this will happen as things get cleaned up, and that is a good thing indeed.
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#10 |
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