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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old May 4th, 2016, 11:33 AM
Quote:
Originally Posted by Mathias View Post
Personally, I haven't created a linkage in the last few years - there are too many limits on how they work for them to be useful, and changing a linkage from one item to another is so much harder than changing tags - I use tags and findchild instead.
I am starting to see some of those limitations myself right now. I used a linkage before to link a specific class to a configurable. This allowed me to setup arrays to control a classes access to "maneuvers/stances" (think Psionic Powers array setup). For that it worked great as it was always going to be a 1 to 1 relationship.

For this thing with skills its not turning out as well. I was just trying to avoid having 15+ live picks that are each doing a foreach loop costing allot of CPU. Mostly because I have a really bad script in this one for Path of War addon that costs a ridicules amount of time/CPU. But fixing it requires breaking "every" single character made using the addon. Sigh...

I just wanted to check I was not missing something obvious....

Thanks!

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