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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old May 25th, 2016, 10:58 AM
Each ability can only have "two" activation's as its hard-coded to the UI.

So what you do is create a "General->Ability" that you bootstrap to your (you never said) Feat, Class Ability, Racial Special, etc. This bootstrapped generic Ability is where you put your logic for your additional two activation.

This is the same logic I used for some of the feats in the Community Pack because I needed to select "4" weapons but a feat can only have "two" selectors.

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