Quote:
Originally Posted by ShadowChemosh
So my one thought here is to add this script to the "Psionics" skill so it hides itself.
Code:
if (hero.tagis[source.PUConsSkil] = 0) then
perform assign[Hide.Skill]
endif
I have no idea if that will cause issues though with other Mechanics...
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Never mind on using this. Doing the above causes Autohypnosis and Knowledge (Psionics) skills to once again be no longer displayed as normal skills.