Quote:
Originally Posted by Mathias
#applyvalue[xSwim,30], rather than #value[xSwim] += 30.
That way, if you have more than one thing adding a swim speed, you'll get the highest of them, not the total of them.
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Thanks I meant to point that out better the difference between the two macros of #apply vs #value.
Quote:
Originally Posted by alientude
I'm looking through the editor and not seeing how to create a custom tag.
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Sorry not near HL so can't remember it exactly. Will try to remember tonight when I get home to get the exact button name.