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HLO Improvements Wishlist (Character mgmt, Inventory, Dice)

@Rob Our group was surprised and happy to see the new dice roller! Awesome to see things getting checked off the wish list!

It really streamlined our game to just do all the dice rolling right in HLO for attacks and skill checks!
 
Starships! Almost 3 years since SF was born, 2.5 since HLO was initially rolled out, SOM to be released in 2 weeks and still no support for Starships. I don't need/want any of the CT as my other players aren't LWD customers. But I want to build them, like characters, and then export to my VTT or printout (if COVID ever quits) to use in a game, knowing that the validation and content is good.
Please!

Flyteach
 
ROLL20 and FANTASY GROUNDS integration

Simple import/export options for the above platforms if you cant integrate.

:mad::mad::mad::mad:
 
I am looking at tracking which boons are sloted. Is there any plans to put a section in for the three type of boons; Faction, Special, General. I not know how you will manage the effects of the boons that are sloted.
 
I am looking at tracking which boons are sloted. Is there any plans to put a section in for the three type of boons; Faction, Special, General. I not know how you will manage the effects of the boons that are sloted.

GregDC, could you please elaborate on what you're asking for here? I'm looking at one of my own PFS characters, and it's tracking that I currently have 1 slotted faction boon, 3 slotted general boons, and no slotted advanced boons. So I'm not sure what additional capabilities you're requesting.
 
all these things would be great but remember when Starships and Party Loot management were "coming soon"? LW customers remember...
 
all these things would be great but remember when Starships and Party Loot management were "coming soon"? LW customers remember...

Yep. Please refer to my posts elsewhere delving into more details, but the short summary is...
  • Both of those capabilities require foundational elements to be in place on the server
  • An ex-employee was entrusted with the task of implementing all the server support to make this possible while I was too sick to do it
  • The ex-employee screwed it up horribly - so bad that it had to be thrown out and started over roughly one year ago
  • The rewrite seems solid and is in the final stages of completion, after which we can finally add those capabilities

Yes, this whole mess was a HUGE setback for us. But we'll shortly be able to pursue those capabilities.
 
Thanks for responding in a calm and informative way, Rob. I've been as annoyed as most by the lack of certain features that felt like they had been promised, regardless of how they actually were worded by you or other LWD staff.

You've done a great job of keeping your cool and responding respectfully to those of us who have voiced our discontent, and this reinforces my decision to stay the course with HLO and LWD, continuing to provide financial support by purchasing your products. Just because I'm upset that the things that I want (PF1, SF starships, user-created content) haven't appeared yet, doesn't mean that I don't appreciate the work that you guys have been doing, and the careful ways in which you respond (possibly by having to take a minute to master yourself and your emotions before typing, 'cause I know that I would definitely need to in many cases).

Thanks again for the great work.
 
First of all thank you so much for adding the ability to share content at the Patron subscription level. That has helped my group out so much. We primarily use it for Starfinder and have since it launched.

For my suggestions:

I would love to see some more of the calculated numbers documented in the details page.

For example when you look at the details of EAC or KAC you see all the bits that go into calculating the final number (ability mod, Armor, Base, Untyped) and that is awesome.
If we could extend that out to more things?
For example Armor Storm Solider unarmed attack damage calculation 1d#+ Hammer fist (battleglove item level) + Melee Striker + Strength + Weapon Specialization.

I would also love if i could actually write the script of the Scene in Scene Scripts in the campaign feature instead of just gathering the actors and extras. Like a notes with limited character options (more than a tweet, less than the hobbit)

Thanks for all the hard work and listening to us whine!
 
Would it be possible to add a generic dice roller on the sheet somewhere, you occasionally need to roll a d20 for some other reason and/or roll damage dice for spells which HLO doesn't do yet so letting us roll 2d12 in HLO would keep us from bouncing between HLO and VTT to roll things.

FWIW the HLO is our primary roller now! We're loving it!
 
Would it be possible to add a generic dice roller on the sheet somewhere, you occasionally need to roll a d20 for some other reason and/or roll damage dice for spells which HLO doesn't do yet so letting us roll 2d12 in HLO would keep us from bouncing between HLO and VTT to roll things.

FWIW the HLO is our primary roller now! We're loving it!


This is already available - it's the same icon, in white (so that it shows up against the gray) to the left of the validation list at the top right of the screen.
 
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This is already available - it's the same icon, in white (so that it shows up against the gray) to the left of the validation list at the top right of the screen.

Oh. well then. color me pink, awesome! When did that sneak in? :)

PS So the next obvious request, any plans to let us "save" custom rolls aka dice macros? I could see adding a few defaults in for spell damage until those are added in...
 
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PS So the next obvious request, any plans to let us "save" custom rolls aka dice macros? I could see adding a few defaults in for spell damage until those are added in...

Absolutely, yes, saving custom rolls is planned. Right now, the last custom roll is preserved during a session, but saving named rolls is the next logical step. We're taking things one step at a time and have a lot more stuff in the works, so please be patient. :)
 
Absolutely, yes, saving custom rolls is planned. Right now, the last custom roll is preserved during a session, but saving named rolls is the next logical step. We're taking things one step at a time and have a lot more stuff in the works, so please be patient. :)

No problem, I think you guys are making pretty good pace on the QoL improvements for sure.

FYI I think the "dice" are preserved for custom but not the name. Not a huge deal but could be a bug? (not sure if that was intended or not?)
 
For Pathfinder 2nd.

If possible, having the action symbols by the spells in the Play tab (or something to denote that it takes a varying number of actions, 10 minutes, 1 minute, or anything else), like they show in the Actions section already. Having to open up each spell to check how long it will take can get a bit tedious when planning your turn at higher levels. I know some people might memorize them, but not everyone has a good memory for that kind of detail.
 
Dice rolling on actions that require you to roll dice on the play window for PF2

And once again I am still amazed we are missing an initiative roll on the Play window in PF2.
 
Dice rolling on actions that require you to roll dice on the play window for PF2

And once again I am still amazed we are missing an initiative roll on the Play window in PF2.


Could you please give us some examples of the rolls you'd like to see?
 
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