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Search results

  1. charlieluce

    Pathfinder Community Packs

    All the non-adventure Pathfinder (1st ed) content from Paizo that is available for HeroLab should be in the Completist Bundle. You should only be charged for the parts you don't already have a license for when you buy it (that's how it worked for me).
  2. charlieluce

    Encounter Libraries

    I found an online backup of the Community Encounter Libraries here.
  3. charlieluce

    Community Created 3.5 D&D data set....

    If I browse to http://www.shadowsoftware.net/herolab/d20/updates.xml in Firefox it shows me the XML file, and I can download the http://www.shadowsoftware.net/herolab/d20/Lawful_G_d20(v1.31).hl file referred to in the XML from the browser as well (though since I don't have d20 for HLC I can't...
  4. charlieluce

    Red Mantis Magic (Prepared vs Spontaneous)

    Lost Omens World Guide is explicit that Red Mantis spellcasting is prepared, using a spellbook like Wizards do. I'd use the Bug Reporting system to report it.
  5. charlieluce

    Max number of campaigns and players in them

    What I remember is that Patrons can have four Campaigns active at once, with up to 11 players in each. I don't know of any way to increase it.
  6. charlieluce

    Can't find Regeneration to add to monsters

    Okay, my turn to ask an "am I blind?" question. When building monsters (GMG detailed NPC method) I can't find Regeneration as an ability. I can add it using New Abilities, but I would have though there would be a more standard way than that. What did I miss?
  7. charlieluce

    Can't load character?

    One of my players can't load her character (Member-Controlled) in my campaign. We get an Error Code 480. We've both reported it as a bug but I was wondering if anyone else has seen this.
  8. charlieluce

    Unofficial update for Hero Lab 4e

    After nearly five years, we've come to the end of our last D&D 4e campaign. Since those of us using Hero Lab already had the Authoring Kit for Savage Worlds, we started using Hero Lab for our 4e characters. Over the years, we've done a fair amount of work on the 4e files. We didn't expect any...
  9. charlieluce

    Did the automatic copy of transfered characters stop?

    We noticed this weekend that the former behavior of a timestamped backup copy of a campaign character being placed in the account being transferred from no longer seems to be happening. Did I miss that in the release notes? (I've been backing up the PCs in my campaign early & often because some...
  10. charlieluce

    Skill Training Adjustments?

    I can add a Temporary or Permanent Adjustment to add Skill Training, but I can't find any place to specify the Skills being trained. Am I missing something?
  11. charlieluce

    Spheres of power

    This is in the wrong place; you should post it in the support thread at http://forums.wolflair.com/showthread.php?t=55344
  12. charlieluce

    Resetting a Racial Spell/SLA after a short rest

    We're trying to implement a Racial Variant that bootstraps a racial spell usable one per short rest, but no matter what we try the counter will not reset after a short rest, only a long one. Is there an example of a racial spell/SLA that we can look at that implements this to use as a guide...
  13. charlieluce

    Horrible Lag in Pathfinder 14.15 (Hero Lab 8.8b)

    Is anyone else getting terrible response times in the latest Pathfinder update? I tried running a game Sunday and the Tactical Console was so laggy that it literally turned a two hour fight into a three hour fight.
  14. charlieluce

    Spontaneous Spell Heightening in play

    Okay, I use HLO to prepare three of our Playtest characters for the players but I don't use it in play, so maybe I'm missing something, but when I was looking at the new sorting of Heightened Spells on a Sorcerer (something that did not make it to the printout, I noted) I realized something...
  15. charlieluce

    Pathfinder Playtest Demo Mode

    I just realized that there seems to be no way to level up or add XP to a character in Demo Mode. Is this the intended behavior? We have to pay $35 apiece to playtest Doomsday Dawn past the first chapter?
  16. charlieluce

    Hero Lab 8.2 Bug

    After updating to Hero Lab 8.2, any attempt to load saved Enemy portfolios for my Iron Gods game fails, though the PCs load fine. Reverting to 8.1 solves the issue for now. I've reported it as a Bug.
  17. charlieluce

    Feature Request - Timeworn Technology

    As noted in my signature, I'm running the Iron Gods AP. As such, there's a lot of Timeworn technological items ending up in the hands of the PCs. The current implementation of Timeworn as an Adjustment on the item is proving quite cumbersome to work with. The player has to add the item, add the...
  18. charlieluce

    Future Spellbook support question

    Picking this up from the necro, and not reporting it as a bug because Spellbook support is a work in progress: when adding Free Spells to a character's Spellbook, Hero Lab does not enforce the allowed Spell Levels the character can add; bonus free spells due to INT are not limited to first...
  19. charlieluce

    Implementing House Rule for Spellbooks

    All right, for now the plan for the local games is just to add the six Paizo Blog/Ultimate Magic cantrips to starting spellbooks for free. To try and automate this process I created a .user file, duplicated the six cantrips giving each a new Unique ID, removing the Not Automatically Included...
  20. charlieluce

    Spell Costs

    The cost listed for adding a spell to a spellbook is the scribing cost, and does not include the normal fee charged by the supplier. That means that every non-free spell added by normal purchase (the vast majority, in my experience) is going to have to have a custom cost entered. Shouldn't there...
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