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Search results

  1. T

    [Sine Nomine] * Without Number

    All, I’m hoping this might spur a bit of HL conversation :) I began working on a dataset for Cities Without Number after backing the Ashes Without Number KS. I have a bit more time at the moment, and with the gracious permission of Mr. Crawford am able to make what I am working on publicly...
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    Consumable Tracker?

    I am working on a system where a weapon has an Ammo (wpAmmo) rating which is an abstract value for actual rounds. When a crit fail is rolled, the Ammo for the weapon will reduce. I have an AmmoCon (Ammo Consumable) component that functions like a Tracker. At tje moment I am adding an AmmoConfig...
  3. T

    List of creatures?

    Has anyone got an expression that will pull a list of available creatures in the dataset? I’ve tried Hero.Creature and source of All Things but the selector comes back with No Selections Found. Suggestions welcome. :)
  4. T

    Animal Smarts?

    I am completely missing this. How do you indicate that a creature has Animal (A) Smarts tag wise?
  5. T

    Savage Rifts (SWADE) - Bug Reports

    Current Version - 0.9 beta If you run into any issues with the files, drop me a note here with the details. :)
  6. T

    auto-add to Holder?

    Hello! Is there a way to auto-add a piece of gear (say an item in a medical kit) into a particular gear designated as a thing.holder (the medical kit itself for example)?
  7. T

    Buy/Sell with gizmos?

    Howdy! I think I'm missing something dealing with the transactions with gizmo components. 1) The Gear component has the grCost field and the xactsetup, etc. scripts 2) I have a BaseWeapon component that includes Gear and has a gizmo called LoadDetail 3) If I purchase a weapon, everything on...
  8. T

    Using an array to set attributes?

    Howdy! in the system I'm playing around with there are 10 attributes which can be generated randomly. For Random generation, I am storing the initial/base value in an array on the hero. Each attribute pulls the array value into the BaseValue field. Once those are set, then the values of two...
  9. T

    Position script and tagis[]?

    I am laying out a set of fixed tables in a layout named "treetab" <layout id="treetab"> <portalref portal="stRow1Col1" taborder="20"/> <position><![CDATA[ var gap as number var colspan as number var cellwidth as number var cellwidth2 as number var...
  10. T

    Creation Scropt and derived field?

    Is there anything special I need to do to have a creation script set the default value of a field with a pick is added? <creation><![CDATA[ var career as string var careerspec as string var speccost as Number var speccount as Number careerspec = tagids[CareerSpec.?]...
  11. T

    Difference between Save and Reload?

    Hello all! I am trying to figure this out and drawing a blank. I have a ruleset where Talents exist on a tree. Each row of the tree has a specific cost (5/10/15/etc). Some talents can be taken multiple times at different costs and so can appear in two (or more) different places on one tree...
  12. T

    Hide the Migic Items tab?

    Hide the Magic Items tab? Hi all! Has anyone worked out what the HideTab entry for the Magic Items tab is? The dataset I'm working on is a modern, non-magical setting and if I can hide that tab, I imagine I don't need to do a preclude on all the magical bits of gear. I've tried HideTab.magic...
  13. T

    Changing Proficiency Groups?

    The dataset I’m working on classifies weapons, armor, tools and gear as Basic, Advanced, Improvised, etc. instead of just Simple or Martial (or Special). 1) If I create a tag group of EquipmentCat.xxx, what would be the best way to give the proficiency on that item to the hero? 2) Rather than...
  14. T

    Hide AC on the Abilities tab?

    I’ve got a new dataset I’m working on. In it, instead of Armor Class, it uses Defense and each class has a Class Defense value. I’ve been able to set child[ArmorClass].field[livename].text = “Defense” with no issue. However, under the Saves portion of the Abilities tab, it remains displaying...
  15. T

    Bootstrapping to hero within a Gizmo?

    Hi all! I'm working on a dataset and in this dataset there are pieces of gear to represent the limbs, body and head of a robot. <thing id="robArm" name="Robot Arm" description="Arm of the robot" compset="Robot"> <!-- Tag indicates what part this belongs to --> <tag group="RobotBody"...
  16. T

    Cantrips from Wizard List?

    Hi all! I'm working on coding an ability that will give the user a choice of 2 Cantrips from the Wizard list. They are a half-caster otherwise with their on spell list. How can I limit the Cantrips to the wizard list and not allow wizard spells for their normal selection? (If I add...
  17. T

    Negate Unchained Monk Flurry?

    Hi all! I am trying to implement Purple Duck Game's version of the Far Strike Monk archetype for use by the Unchained Monk. One of the tricky things I see is to prevent Monk Weapons (other than those also in the thrown group) from showing a Flurry attack like under it's weapon entry and then...
  18. T

    Update available even after successful import?

    Hello! I believe this is an issue that is happening in several different places, mostly with user created datasets. I know this is apparently happening with at least the 4e community dataset, and my own Star Trek Adventures dataset. There seems to be something goofy with either the xml in use...
  19. T

    Working with Things?

    I thought I would add a thread which will serve, I hope, as a useful reference going forward. What can you do with a Thing when trying to reference it from a pick with an “foreach thing” loop? I’ve tried assigning and deleting tags, and even adjusting a field on the thing with no luck. I’m...
  20. T

    T2K4E, Genesys, or Fallout 2d20?

    Just gauging interest in any of the above datasets.... I've been working on them for grins & giggles and could use some live feedback. :)
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