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Recent content by spannclann

  1. S

    The Moonblade

    I figured out the Pre-Reqs tab. You need two of them. 1. validif (hero.childlives[rElf] + hero.childlives[rHalfElf] >= 1) 2. validif (hero.childlives[alNeutGood] <> 0)
  2. S

    The Moonblade

    I was messing around and added it to a character to see the mechanics, but there are no choices to add any of the runes to it that it should/may have. Has anyone fixed this that could send me the information so I don't have to figure it out myself?
  3. S

    Permanent Adjustments for Druid Spells

    I figured it out. Divine spell casters fall under CasterType.MemAll And I had to change a part of the Eval Script from "cMaxKnSpl" to "cMaxSpMem"
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    Permanent Adjustments for Druid Spells

    There are adjustments for: Spells Known (Select this adjustment to add to the number of spells known for a spontaneous casting class (ie Sorcerer)). I see this value under Fields > Field ID: pCandExpr > Value: component.Class & CasterType.SpontKnow Spells Memorized (Select this adjustment to...
  5. S

    Adding Spell Information

    I am creating a magic weapon that allows a few spells to be cast. I am wanting these spells to print out on the character sheet, but I do not know how to get that done. I am trying to do it under Tags > Group ID: SpInfo > Tag ID: sSpell This should append the spell information of the listed...
  6. S

    Adding a Language to a Variant Human

    I am trying to add a specialty language to a Variant human, but nothing I have tried has worked. Any thoughts please?
  7. S

    Spells from a Deity

    I want to know if it is possible to allow a deity to grant a few spells by having the PC select the deity they worship. I assume I would need to make a 'Custom Ability' that has the spells listed in the 'Spell-Like Abilities'. Then Bootstrap that 'Custom Ability' to the deity. In my head it...
  8. S

    Acrobatics from Dex Mod to Cha Mod

    I want to change Acrobatics to a Charisma based skill for a home brew subclass. Currently, it is almost 3:45am and my brain has pretty much stopped working. However, I believe I need to somehow change skAttrAbbr and possibly skAttrBon.
  9. S

    Street Magician Background

    I have made a custom background for my campaign. Everything is working well so far. I want to give the background the bonus cantrip Prestidigitation. I bootstrap it, under 'Tags' I 'Group ID' ClSpecWhen and 'Tag ID' 1, but I do not see it populating the PC. What am I doing wrong?
  10. S

    "Domain" Spells for the Arcane

    I have created a Custom "Deity of Arcane Magic" into my campaign. As a result, I want arcane users to have access to this Deity's custom spells if the PCs decide to worship them. I am wanting the spells to be available in the list of spells for each Arcana based caster, but greyed out if they...
  11. S

    Weapon Damage Die

    @Fenris447 I am needing an eval script that checks for the hero's level. If the appropriate level is met then shortbow and damage die are increased to the next highest die. (i.e. Shortbow to 1d8 and Longbow to 1d10) I found this level check: ~ Check whether you have at least 18 levels of the...
  12. S

    Zen Archery

    I was wanting to create this feat to allow the use of WIS modifier over DEX. I am using the "Hex Warrior" Class Special as a base, but I cannot see where it allows the drop down menu to select WIS. I know I want to change the BaseWep to only allow ranged weapons. doneif (tagis[Helper.Disable] =...
  13. S

    Custom Feat

    I am adding a custom feat for ranged weapons, specifically shortbows, longbows and the various crossbows. I have copied the Blade Mastery feat as a base. I want to give shortbows, longbows and the various crossbows a +1 to hit. Blade Mastery has this eval script ~ If we're disabled, do...
  14. S

    Mercurial Weapons

    I am looking to add Mercurial Weapons. My plan is to alter the adamantine to fit my purpose somewhat. I need a script to check the weapon damage chosen and bump it up to the next highest damage die.
  15. S

    Adding Raceand Sub Race

    I copied the Elf and Wood Elf as a template. However, the main race is not displaying the Sub Race option for me to choose which Sub Race I want. How do I fix this or how should I be doing it properly?
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