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Trait: Lessons of Chaldira
"follower of chaldira zuzaristan required"
there is no option for Chaldira Zuzaristan on the Dieties list.
Summoner (Synthesist): Eidolon not levelling properly (level 10, still stuck at level 6 on eidolon. STR not going to claws. Claws are primary, not secondary, attacks.
Monk (Zen Archer) Flury of Blows not taking in to account Bows. (Flurry of Bows as it were)
Many other religious traits same problem as first topic.
Info for LW I did a bunch of testing and found that it's the Weapon Focus value of +1 that is not being included correctly. This happens with both Zen Archer Bows and a Normal monk's Unarmed Strikes.
Currently if people wish they can add my Adjustments addon as this will allow you adjust just the "Flurry" value by +1 until an official fix is out.
The last thing is that I am thinking you need some way to activate FoB to tell HL that when it calculates other feat values (ie Power Attack) that the monks BAB has increased. In example at level 4 a Monk using Flurry of Blows and Power Attack should receive a -2H and +4D as their BAB for all purposes is +4. Just something for the To-Do list.![]()
Kitsune starting languages are wrong. (They are supposed to be Common and Sylvan, not the Senzar and Tien that is defaulted in the program)
I have no idea how to change this in the editor.
Clockworks in Bestiary 3 all do not have the Clockwork Subtype applied.
Summoner (Synthesist archetype)
Extra Evolution Feat
- This is currently grayed out
- If selected, it does not increase the Fused Eidolon's Evolution Pool
- If selected, it generates the error message: Eidolon Required
Half-Elf Synthesist Favored Class bonus (+1/4 Evolution Pool)
- If selected (for any multiple of 4 times), this dos not increase the Fused Eidolon's Evolution Pool
I didn't think anything about either of those combinations, until one of my players showed me this post on the Paizo Blog where designer Sean K Reynolds points toward the line in the archetype description that reads: "In all other cases, this ability functions as the summoner's normal eidolon ability..."
The Cat Burglar's Boots that appear in Shards of Sin, the first volume of the Shattered Star Adventure Path, has a typo in its name (Cat Burgler's Boots) and I believe that it doesn't provide the +2 Acrobatics it should provide.
The Multi-Armed trait states that it can only be taken by races with more than 20 Race points. However when I select the Monstrous Custom Race option (allowing for >20 Race points), it still grays/reds out the Multi-Armed trait. Am I doing something wrong/missing something, or is it a bug?
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Upon further examination, this problem seems to happen with anything marked that it's for Monstrous Races, as the Multi-Armed is.
Half-Elf Summoner (Synthesist) lvl11 with 19 Charisma :
- I take Eldritch Heritage (Draconic)
- I take Improved Eldritch Heritage, but i can only choose the 9th level ability (Breath Weapon ), not the 3rd level ability (Dragon Resistances)
Missing a "Coven" spell list for when Hags, witchfires and the like from a coven. When you put three hags in, they should form some sort of coven and another list of spells pop up and able to put in to use as a GM. Maybe some sort of clicky on the In play tab?
Problem with Slyph Sky Druid racial archetype. Cannot access the Liberation domain via the Nature's Bond ability. All the other available domains and subdomains are there, just missing Liberation and its subdomains of Freedom and Revolution. Rules for this are in the Advanced Race Guide.
Create Soul Gem from the Book of the Damned 3 is missing.
Hopefully it will be in the next update.
* Yes I have the package *
Cloistered Cleric is supposed to gain the Scribe Scroll feat at level 4, but in HL it's gained at Level 1.
BUG REPORT
MAGUS - Bladebound
Bladebound Magus are not allowed to select the Familiar Arcana however it is showing up as a valid item in my Arcana list.
A correction to my previous post... The one from the old Rise of the Runelords Player's Guide is medium armor, not light. And it seems there was a reprint of that shirt as light armor in the Curse of the Crimson Throne Player's Guide... So now the issue is, we have TWO hide shirts available, it seems?
Either way, the one from the original Rise of the Runelords Player's Guide is not legal for play, the ones from Varisia, Birthplace of Legends and I believe from Curse of the Crimson Throne are legal.
Non-proficiency penalties are not added correctly to flurry of blows. This is happening with a level 1 monk wielding a monk's spade. The normal attack line shows -3 to hit (+1 str, -4 not proficient), but the flurry line shows +0/+0. Should be -4/-4, if my math is right (+1 full bab when flurrying, +1 str, -2 flurry penalty, -4 not proficient).
Desert Druid is stating that the "Nature Sense" class ability is replaced, but it is not replaced in the PRD or in my paper copy of the APG. Additionally, nothing in the color text replaces it.
Hi guys,
Is there a change font for pathfinder, as I have trouble reading some for the values.
See image 1 this is what we see when looking at the magical item
Then when highlighting it, you can see the text in image 2.
how can I fix this so it is easily visible, or is this a bug?
When I try to add agile breastplate, it doesn't seem to be any different than normal breastplate other than cost. The penalty to climb is the same as all the other physical skills. It looks like "[ImpArmChk3.skClimb]" isn't being looked at in the eval script. (At least not for the three characters I tried it on)
I don't know what the impact is on folks using the piecemeal armor option, but just selecting "Reduce ACP for Skills" and selecting the climb skill +3 option seems to have fixed it for me.
I'm pretty sure others mentioned it, but I'm still getting the skill ranks not showing when I equip my Headband of Mental Superiority +4 (Diplomacy/Perception). Working around it with personal tab, but since it was listed as fixed, trying to give every bit of info possible.