• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Bug Reports - Version 7.1

Status
Not open for further replies.
The Dire Tiger is getting +8 to grapple rather than +4. I assume this is because it is getting raGrab added twice (once for the bite and once for the claws), giving it 2 separate +4s from grab.
 
Trait: Lessons of Chaldira
"follower of chaldira zuzaristan required"
there is no option for Chaldira Zuzaristan on the Dieties list.

You need to have the proper source enabled to see a god from it. Chaldira is in Gods and Magic. Then you can choose the trait legally, otherwise you'll have to ignore the error message or replace the default trait with one you make without the diety requirement.

Summoner (Synthesist): Eidolon not levelling properly (level 10, still stuck at level 6 on eidolon. STR not going to claws. Claws are primary, not secondary, attacks.

Monk (Zen Archer) Flury of Blows not taking in to account Bows. (Flurry of Bows as it were)

Many other religious traits same problem as first topic.

Zen Archer is working, make sure you remove the temporary fix ShadowChemosh made to see the native HL fix. The Issue with the claws appears to be more than just not getting strength to hit or being secondary, I am working on figuring this out.
 
Info for LW I did a bunch of testing and found that it's the Weapon Focus value of +1 that is not being included correctly. This happens with both Zen Archer Bows and a Normal monk's Unarmed Strikes.

Currently if people wish they can add my Adjustments addon as this will allow you adjust just the "Flurry" value by +1 until an official fix is out.

The last thing is that I am thinking you need some way to activate FoB to tell HL that when it calculates other feat values (ie Power Attack) that the monks BAB has increased. In example at level 4 a Monk using Flurry of Blows and Power Attack should receive a -2H and +4D as their BAB for all purposes is +4. Just something for the To-Do list. :)

Thanks for the pointer on it being weapon focus, that saved me some time.
 
Kitsune starting languages are wrong. (They are supposed to be Common and Sylvan, not the Senzar and Tien that is defaulted in the program)

I have no idea how to change this in the editor.

It depends on what book you take as correct, in ARG (the more recent) the Common and Sylvan is set, but in the Dragon Empires (the original) book it said the default was Tien and Senzar. I'll make the ARG the default, but add an ART to switch it to the old language set.
 
Summoner (Synthesist archetype)

Extra Evolution Feat
- This is currently grayed out
- If selected, it does not increase the Fused Eidolon's Evolution Pool
- If selected, it generates the error message: Eidolon Required

Half-Elf Synthesist Favored Class bonus (+1/4 Evolution Pool)
- If selected (for any multiple of 4 times), this dos not increase the Fused Eidolon's Evolution Pool

I didn't think anything about either of those combinations, until one of my players showed me this post on the Paizo Blog where designer Sean K Reynolds points toward the line in the archetype description that reads: "In all other cases, this ability functions as the summoner's normal eidolon ability..."

Fixed, thanks
 
The Cat Burglar's Boots that appear in Shards of Sin, the first volume of the Shattered Star Adventure Path, has a typo in its name (Cat Burgler's Boots) and I believe that it doesn't provide the +2 Acrobatics it should provide.

Darn, it seems my spelling failed me. I was almost sure it was one of those "Armor/Armour" things. Oh well, fixed.
 
The Multi-Armed trait states that it can only be taken by races with more than 20 Race points. However when I select the Monstrous Custom Race option (allowing for >20 Race points), it still grays/reds out the Multi-Armed trait. Am I doing something wrong/missing something, or is it a bug?

multi.jpg


Upon further examination, this problem seems to happen with anything marked that it's for Monstrous Races, as the Multi-Armed is.

Fixed in a previous release
 
Half-Elf Summoner (Synthesist) lvl11 with 19 Charisma :
- I take Eldritch Heritage (Draconic)
- I take Improved Eldritch Heritage, but i can only choose the 9th level ability (Breath Weapon ), not the 3rd level ability (Dragon Resistances)

This was a titanic struggle, with great heroes and villains clashing beneath a blood-red sky, but at the end the bug lay, broken and despairing, at the feet of the heroes.
 
Missing a "Coven" spell list for when Hags, witchfires and the like from a coven. When you put three hags in, they should form some sort of coven and another list of spells pop up and able to put in to use as a GM. Maybe some sort of clicky on the In play tab?

I'll make an adjustment for you, which you can add to a hero to see the options on the spell tab.
 
Problem with Slyph Sky Druid racial archetype. Cannot access the Liberation domain via the Nature's Bond ability. All the other available domains and subdomains are there, just missing Liberation and its subdomains of Freedom and Revolution. Rules for this are in the Advanced Race Guide.

Ok, fixed, thanks.
 
Create Soul Gem from the Book of the Damned 3 is missing.

Hopefully it will be in the next update.

* Yes I have the package *

Can't reproduce this, the spell is present and correctly sourced. Are you sure that you have the package enabled in configure hero?
 
A correction to my previous post... The one from the old Rise of the Runelords Player's Guide is medium armor, not light. And it seems there was a reprint of that shirt as light armor in the Curse of the Crimson Throne Player's Guide... So now the issue is, we have TWO hide shirts available, it seems?

Either way, the one from the original Rise of the Runelords Player's Guide is not legal for play, the ones from Varisia, Birthplace of Legends and I believe from Curse of the Crimson Throne are legal.

The one from Varisia, Birthplace of Legends is the most recent, so updated the stats to match that one. Thanks.
 
Non-proficiency penalties are not added correctly to flurry of blows. This is happening with a level 1 monk wielding a monk's spade. The normal attack line shows -3 to hit (+1 str, -4 not proficient), but the flurry line shows +0/+0. Should be -4/-4, if my math is right (+1 full bab when flurrying, +1 str, -2 flurry penalty, -4 not proficient).

Thanks for pointing this out, Flurry needs a bit of attention.
 
Desert Druid is stating that the "Nature Sense" class ability is replaced, but it is not replaced in the PRD or in my paper copy of the APG. Additionally, nothing in the color text replaces it.

Good catch, thanks. Should be fixed in the next release.
 
Hi guys,

Is there a change font for pathfinder, as I have trouble reading some for the values.

See image 1 this is what we see when looking at the magical item

Then when highlighting it, you can see the text in image 2.

how can I fix this so it is easily visible, or is this a bug?

This was fixed in the UE update.
 
When I try to add agile breastplate, it doesn't seem to be any different than normal breastplate other than cost. The penalty to climb is the same as all the other physical skills. It looks like "[ImpArmChk3.skClimb]" isn't being looked at in the eval script. (At least not for the three characters I tried it on)

I don't know what the impact is on folks using the piecemeal armor option, but just selecting "Reduce ACP for Skills" and selecting the climb skill +3 option seems to have fixed it for me.

It seems like the tag to reduce the climb penalty wasn't being forwarded up. Fixed now.
 
I'm pretty sure others mentioned it, but I'm still getting the skill ranks not showing when I equip my Headband of Mental Superiority +4 (Diplomacy/Perception). Working around it with personal tab, but since it was listed as fixed, trying to give every bit of info possible.

This is fixed, but I did notice that the headband of Mental Superiority +4 was only applying a +3 enhancement bonus, so I fixed that.
 
Status
Not open for further replies.
Back
Top