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Bug Reports - Version 2.16

Bug: Audio Enhancements & Capacity There seems to be some confusion as to audio and visual enhancements and capacity in Hero Lab. According to the changes document (http://www.shadowrun4.com/wp-content/uploads/Downloads/SR4A_changes.pdf), all enhancements to glasses, contacts, or earbuds should have a capacity cost of 1, except for Ultrasond:

"All Vision and Audio Enhancements now have a Capacity cost of
1 for the purposes of integration in Imaging Devices and Sensors,
except Ultrasound which has a cost of 2."
 
Bug: Audio Enhancements & Capacity There seems to be some confusion as to audio and visual enhancements and capacity in Hero Lab. According to the changes document (http://www.shadowrun4.com/wp-content/uploads/Downloads/SR4A_changes.pdf), all enhancements to glasses, contacts, or earbuds should have a capacity cost of 1, except for Ultrasond:

"All Vision and Audio Enhancements now have a Capacity cost of
1 for the purposes of integration in Imaging Devices and Sensors,
except Ultrasound which has a cost of 2."

I'd appreciate it if you could give me this bug report in terms of the specific issues I need to address - which specific items have problems, rather than just quoting the rule, without adding any explanation of how Hero Lab is failing to follow it.
 
Adjustments to defence not being added.
If you specialize in dodge it doesn't get reflected in your defence totals for either melee or ranged, neither does Reakt. I believe that the dodge specialties have been noted before but I don't think Reakt has.
 
I'd appreciate it if you could give me this bug report in terms of the specific issues I need to address - which specific items have problems, rather than just quoting the rule, without adding any explanation of how Hero Lab is failing to follow it.
I'll do that for the other guy:

When customising Earbuds, Headphones, and similar Audio devices, "Audio Enhancement" and "Select Sound Filter" both are charging [Rating*1] Capacity points, when their cost should be a flat [1].
 
I'd appreciate it if you could give me this bug report in terms of the specific issues I need to address - which specific items have problems, rather than just quoting the rule, without adding any explanation of how Hero Lab is failing to follow it.

Hmm, the original post did have an example I was having issues with, but I must have deleted it accidentally. Sorry. The example was: a rating 2 earbud, with spatial recognizer and audio enhancement 3 should show up as 2 capacity slots being used under that rule. Currently, Hero Lab is assigning each rating as a separate capacity instead of each enhancement (i.e. it is showing up as 4 capacity slots being used).

According to that changes document, the only enhancement that should show up as more than one capacity is Ultrasound (which isn't an audio option anyway). Testing it with a rating 3 select sound filter instead of the rating 3 audio enhancement produces the same result.
 
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The rulebook's text supercedes the change document that explains how the previous edition was changed to the current edition, in my opinion, and on pg 333 of SR4A, the intro paragraph to the Audio Enhancements chapter says "Each enhancement costs 1 Capacity (per rating)."
 
BUG; Karma Gen: "Changeling"

Changeling is not orking the way it should. The Positive and Negative metagenic qualities are not being added together properly.

Specifically: I pick up Changeling II.

Under BP generation, I would choose 20BP of positive Metagenics and 10BP of negative metagenics (for example, Metagenic Optimisation +20, and Neoteny -10), matching the Changeling quality's cost of 10BP. This would count as only 10 of my allowed 35 BP in Positive Qualities.

The same thing, under Karma generation however, is not working. I am charged 20 Karma .... but only get to select a 20 Karma positive Metagenic, and a 10 karma negative metagenic.

If I pick up Metagenic Improvement +40 and Neoteny -20, the result is that HL claims I have spent 40 of my possible 70 Karma on positive qualities, and that I've gained 10 of my 70 possible points from negative qualities.

...

Logically, I should be allowed to choose 40 Karma of positives, and 20 Karma of negatives. BP values for Qualities anywhere in the process should be doubled - including the +/- allowances for Changeling.

(As a temporary workaround, I have had to (a) increase the limits for Negative Qualities by 10 points, (b) increase the limit for positive qualities by 20 points, and (c) decrease the amount of points spent by 20. Inelegant, awkward, and generally just messy. :( )
 
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BUG; Karmagen & "breakable" Skill Groups; Specialisation cost

HL is not assessing a cost for adding a Specialisation to a skill bought as part of a Skill Group, when building with Karma. It does assess a cost under the same rule, when using BP.
 
BUG: Fake License customisation

When adding a fake license you have to customise it before you add it to your character. I accidentally clicked add first and spent ages trying to remove the validation error. Customising it after the fact didn't help. I couldn't remove the validation error until I 'assigned' it to a character, and even then it ended up in the matrix section with no reference to the identity it belonged too.

I didn't have any issue in customising it before adding it, but afterward it just wasn't possible.
 
BUG: Permanent Adjustments to lifestyles

This may not be a bug, but considering the nature of permanent adjustments I logging it here as one.

As part of the game our GM has awarded all players who wrote character backgrounds a without cost permanent lifestyle increases by one level (for me that was from middle to high) however I cannot record that I have a half cost High lifestyle in Hero Lab. I attempted to use the adjustment 'Item Cost' to change the recurring cost of my lifestyle, but the lifestyle itself does not appear on the list of items that can be adjusted (but strangely the identity itself does).

I'm assuming this permanent adjustment item is only meant to adjust once off expenses, so perhaps a new item could be added specifically to adjust lifestyle costs.
 
BUG: Permanent Adjustments to lifestyles

This may not be a bug, but considering the nature of permanent adjustments I logging it here as one.

As part of the game our GM has awarded all players who wrote character backgrounds a without cost permanent lifestyle increases by one level (for me that was from middle to high) however I cannot record that I have a half cost High lifestyle in Hero Lab. I attempted to use the adjustment 'Item Cost' to change the recurring cost of my lifestyle, but the lifestyle itself does not appear on the list of items that can be adjusted (but strangely the identity itself does).

I'm assuming this permanent adjustment item is only meant to adjust once off expenses, so perhaps a new item could be added specifically to adjust lifestyle costs.

You'll need to use the cost adjustment to subtract the difference from the total cost of the identity.
 
BUG: Fake License customisation

When adding a fake license you have to customise it before you add it to your character. I accidentally clicked add first and spent ages trying to remove the validation error. Customising it after the fact didn't help. I couldn't remove the validation error until I 'assigned' it to a character, and even then it ended up in the matrix section with no reference to the identity it belonged too.

I didn't have any issue in customising it before adding it, but afterward it just wasn't possible.

Yes, for EVERY piece of gear in Shadowrun, when you're purchasing it after character creation has finished (after you switch to advancement mode), you need to be careful to finish all your customization before you pay money for it, because there are some cases where the customizations affect the cost of the item, so the files have to restrict the amount of customization that's possible after purchase.

The easiest way to fix this is to sell the item back at full price, then buy a new one and make sure the details are correct on that.
 
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Celebrian Striker shows three Large Landing Drone Racks when loaded in HL, however the HL description and Deadly Waves shows it as having only 2.
 
BUG; Karmagen: Race / Metatype costs

Per the Errata for Karmagen, your Metatype is supposed to cost Karma equal to the BP cost. (Presumably, this would extend to non-Metahuman sapients, like Shifters or Pixies.)

HL is not assessing this cost.
 
KARMA GEN Knowledge skills problem

Just rechecked the Runner's Companion and looked in this thread about this problem (couldn't find a mention).

According to the Runner's Companion pg. 41 and the following example, new Knowledge/Language skills cost 2. HL is only charging 1 Karma for a new skill.

Thanks
 
I'm not sure how widespread this is but I was looking at buying the skillsoft clusters and the herolab price for them is coming from the older printings of Unwired, since the anniversary edition came out their cost has gone up a long way.
I'm not sure what else was changed in price between the printings.
 
Don't think this counts as a bug or anything but when you print out you character program options like Mute, and Targeting aren't listed in Parenthesis under the form like a specialization for a skill.

Fixed in the next update, thanks for the report.
 
BUG: Firearms modifications; Battle Rifles

According to War! p154, emphasis mine:


A battle rifle is an up-powered version of an assault rifle. It
fires heavier-caliber rounds than an assault rifle and offers better
accuracy at longer ranges. It is heavier than an assault rifle, which
helps compensate for the added recoil of the larger round. A battle
rifle’s role lies between that of an assault rifle and a sniper rifle.
Battle rifles use sporting rifle ranges, and can take any modification
or accessory available to assault rifles.



I know War! isn't directly offered yet, but since two Battle Rifles (Ultimax 150 and Sig Sauer 574) are present in HL via Gun Haven 1, well ... :)




You've quoted the rule, but you haven't said anything about what errors this is actually causing.
 
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