BUG; Spell: Shape [Material]
Each separate element is a different spell (like Elemental Walls), but HL does not currently provide a way to specify which element each such spell is for.
Fixed in the next update, thanks for the report.
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BUG; Spell: Shape [Material]
Each separate element is a different spell (like Elemental Walls), but HL does not currently provide a way to specify which element each such spell is for.
When you print out character sheets for Technomancers, it still says 'Mentor Spirit' and not Paragon on the header.
It looks like that Hero Lab uses some of the old rules for the KarmaGen system, from before the errata was released. For example Metatype variants are currently bought for free, instead of a Karma cost corresponding to the BP value.
1) Under the Permanent Adjustment options, selecting 'Gear Build Point Limit' doesn't adjust the amount of Gear that can be purchased before it errors out. Fortunately, this one doesn't give fits when locking Character Creation.
2) When purchasing enemies, it adds the Connection and Incidence and doubles it under the enemy heading (as it should), but it then doubles THAT number when giving you the points as bonus Karma.
Also, Enemies ranks 1-25 under the BP system, meaning it should grant 1-25 BP (or 2 to 50 Karma). It's listing 25 as the maximum that can be gained. So, on the above example, if you were to turn that enemy from a 3/3 into, say, a 3/4 (which should grant 14 total points under Karma) gives 26 points, and causes an error.
3) This one may not be related to the current build - but under Advancement, when you go to add a membership to a magical group, the tooltip tells you that, in advancement mode, the group with have a 'Join' button. The only thing I see is something listing as: (Join Group), as if it might have been a placeholder.
Yeah I think this is a placeholder. When you add the group on the social page, it has an option to 'join group'. This will spent the karma for you.
4) Custom Negative Qualities are also reflecting their build point value in number, but granting double in Karma.
having a problem with Knowledge skill given with Priority based build.
...it is only costing me .5 per rank.
Normally (in BP gen) when you select the Changeling (SURGE I-III) qualities, the BPs spent/gained don't count towards the 35 pt limit. For ex: SURGE II lists 20/10 BP for positive/negative metagentics. While positives still cost BP (and negatives still gain you BP), those don't count towards the 35 pt limits for their respective section.
Karmagen is not acting this way. The metagentic numbers are affecting the point limits.
Sprite Link echo: the drop down selection box that should let you choose the new sprite to add to your list has EVERYTHING in it. It does have the sprites listed several times (both singular and plural) but all give an error message and don't work.
Tiamat dissonant paragon: should be +1 to crack or tank sprites, yet even if you select tank sprites it only ever adds the bonus to crack sprites (and spike sprites, but those it should since they're dissonant crack/tank sprites).
I was quite pleased to see that a great many (most or all?) of the character options can now be created from within Hero Lab. If only my GM hadn't switched to a different system...
Anyway, I had a question about the options for Metasapient AI (PC) characters. I looked through the bug reports, but didn't see it listed anywhere (and I couldn't find a "known issues" list), so sorry if this has already been asked/pointed out.
I note that you can't own commlinks or nexi if you're an AI. I know the rules are slightly different for an AI's home node (they have to pay lifestyle upkeep costs instead of buying such things outright). It seems strange, though, that an AI can't "own" some other commlink or nexus (I suppose you could always add a vehicle and put a commlink in it). Further, I didn't see any way of specifying the AI's home node other than the "Response" and "Signal" attributes, and didn't see any information concerning home node bonuses. Is there any plan to add these things?
Priority Chargen:
After assigning all Complex forms when making a Technomancer, the Resonance tag is still red, and the validation errors say "Complex Forms: resource unspent."
For duplication:
Priorities: A: Technomancer, B: Attributes, C: Skills, D: Human, E: Resources
Complex Forms: Command, Shield, ECCM, Spoof, Stealth(all at 5), Smartlink
Resonance Attribute: 5
Additional complex forms that can be given to sprites base on rating aren't showing how many at higher ratings. It doesnt error if you choose too many but it doesn't say how many to not get the 'resource unspent' error.
Adept Powers: Vision Enhancement and Audio Enhancement have no ratings when
added. These powers, like the technological enhancements, add their rating to
appropriate perception tests.
Per the official SR4 FAQ (http://www.shadowrun4.com/game-resources/frequently-asked-questions/):
When an adept buys an Improved Sense on a power that has multiple levels (e.g., vision enhancement or sound filter) are they purchased as levels or does the adept gain the max value for just 0.25 points?
The effective rating of the power is equivalent to the maximum rating of the equivalent cyberware or bioware implant.
Emotitoys don't work properly.
They're showing up as Drones, which is neat, except that they're dedicated Empathy software platforms with a rating equal to the level of the software they're running. The Drones are sold in ratings 1-6, which means that I shouldn't have a problem running Empathy 6 on my Emotitoy.
When I edit the Emotitoy drone and ramp it's Empathy up to 6... it only acts as effective level 3, because that's the Pilot of the drone. Except that's not how Emotitoy's work. If I buy a rating 6 Emotitoy, I get Empathy software at rating 6, not 3.
Unable to add skills to IC - important ones such as cybercombat and exploit etc. HL says to use an auto soft but there isn't one for matrix skills as IC are supposed to have them already.
Also, what does 'fixed rating' mean in the editor? I'm asking because I've a few custom guns and I'm trying to set their matrix ratings and I've had some inconsistent results from setting a fixed device rating.
Also, Signal of 0 is a valid option yet the editor won't allow it.
Karma CharGen
The "Born Rich" Advantage does not increase the amount of money that can be spent.