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Pathfinder Bug Reports - Version 6.18

Here are errors I have found:

In the ARG Race Creator:

Large Size: +2 STR -2 DEX
Tiny Size: -2 STR +2 DEX

The Weakness Ability Score suite costs -1 Race Point

Xenophobic Language costs -1 Race Point.

I get an error with the all non Humanoids that the Humanoid Type requires a sub type.

Thanks for the clear list, these should be resolved now.
 
When I add sorcerer class levels to any kind of naga, I've noticed that the Racial Spells tab disappears. Now, the Sorcerer tab does reflect the correct number of spells the monster receives as a whatever level of sorcerer I've created, but I no longer have access to divine spells. Am I doing something wrong?

I've tried adding the Racial Spells first and then adding Sorcerer levels, but it doesn't seem to matter.

You're not doing anything wrong. I believe I've got this fixed now.
 
For me it is only happening with the chain shirt. For other types of armor the mithral works fine and the arcane spell failure is correct.

Do you perhaps have some user file that replaces the default chain shirt? My investigations have proved fruitless, and I can't find any instance in the core files that I can make the chain shirt show more than the correct 20%. Maybe you could send me a portfolio?
 
Book: Inner Sea Guide
Archetype: Vampire Hunter

Issues:
1) Listed and bootstraped to gain "Detect Undead" which the archetype does not. Strange though the ability does not actually get displayed on the class list of abilities only on the description section but it is bootstraped.

I included a picture to show what I mean..

It had a containnerreq for one of the house rules dealing with replacing item craft feats. Fixed now.
 
Book: Core
Weapon Damage Types: ie Piercing, Bludgeoning, Slashing

Weapons in HL that have multiple types of damage are shown as doing both types always. In example add a "Dagger" and a "Morningstar".

The dagger shows damage type of P/S and the Morningstar shows B/P. The issue is that the dagger is "P or S" a player gets to pick the type of damage. The morningstar does "B and P" and the player does not get to pick as it always does BOTH damage types.

Rule Info:
Some weapons deal damage of multiple types. If a weapon causes two types of damage, the type it deals is not half one type and half another; all damage caused is of both types. Therefore, a creature would have to be immune to both types of damage to ignore any of the damage caused by such a weapon. In other cases, a weapon can deal either of two types of damage. In a situation where the damage type is significant, the wielder can choose which type of damage to deal with such a weapon.

I don't see a meaningful distinction in the text. Either the monster has DR that is overcome by one of your damage types for that weapon, or it doesn't.

Monster X has DR 5/Bludgeoning. I hit him with Weapon Y that is both P and B and negate his DR. I hit him with Weapon Z that does P or B, since I get to choose I pick B and negate his DR. It works out the same, no?

The only instance where it would matter, is where a monster requires 2 types of weapon damage to overcome it's DR.

Monster A has DR 5/Bludgeoning and Piercing. Weapon Y negates the DR, Z doesn't (since you can only choose 1).

Monster B has DR 5/Bludgeoning or Piercing. Weapon Y negates the DR, Z also does.

I've seen some monsters who have 2 weapon damages linked by "or" but I can't think of any that link it by "and". Can anyone else come up with an example of and for 2 damage types?
 
I've seen some monsters who have 2 weapon damages linked by "or" but I can't think of any that link it by "and". Can anyone else come up with an example of and for 2 damage types?

Not B/P/S, but a Balor Demon has DR 15/cold iron and good. Other high level demons have similar.

The only issue I see here is that if you haven't identified the creature, you may not know whether you should use slashing or piercing to overcome DR. Still I don't know why it would be a Hero Lab issue, this is something that would really only come into play in a computer play table (D20pro, etc.)
 
I'm aware of combo ones between materials and alignments/magic or even one or more of those things, but it doesn't seem like there are many examples of "and"s within the same grouping. I'd guess there are some creatures that might have "DR X/Good and Lawful" but I am pretty sure there aren't any with "DR X/Silver and Adamantine" or "DR X/Piercing and Slashing"
 
Two Issues specific to Pathfinder Society Organized Play Characters:

1) The Thassilonian Specialist wizard archetype is not legal for PFS play.
Additional Resources said:
Pathfinder Campaign Setting: Inner Sea Magic

Equipment: riffle scrolls (any spell augmented by the Silent Spell metamagic feat; price equals the spell’s effective level x the caster’s level x 25 gp); Feats: all feats on pages 10 and 15; Prestige Classes: A cyphermage replaces any Spell Focus feat for Scribe Scroll as a prerequisite, and may not choose the swift scrivener ability from the list of available cypher lore; the divine scion functions as written; Spells: all spells in chapter 5 except impart mind, and spellscar Other: all magical tattoos on page 16, both the spellscar and outer rifts oracle mysteries on pages 30–31 (the spellscar oracle does not gain access to the eldritch scar, primal mastery, or trigger primal magic event revelations), all archetypes on pages 32–43 except the primalist wizard archetype, with the following restrictions: only elves may be spire defender magi, a tattooed sorcerer may only use her create spell tattoo power during days spent in play (ie. not between scenarios), a vampire hunter inquisitor does not gain the silversmith ability, instead replacing detect alignment with detect undead; the Varisian Pilgrim does not replace her 8th-level domain power with Blessing of the Harrow.
Thassilonian Magic is on page 17.

2) Clerics of Irori should receive Improved Unarmed Strike as a bonus feat (in PFS only).
PFS Guide to Organized Play V 4.1 said:
Cleric: Clerics with the Nobility domain get the Persuasive feat at 8th level instead of the Leadership feat. Clerics with the Rune domain receive Spell Focus at 1st level instead of Scribe Scroll. Clerics of Irori receive Improved Unarmed Strike as a bonus feat so they can use their deity’s favored weapon (unarmed strike) without provoking an attack of opportunity.
 
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I don't see a meaningful distinction in the text. Either the monster has DR that is overcome by one of your damage types for that weapon, or it doesn't.

Monster X has DR 5/Bludgeoning. I hit him with Weapon Y that is both P and B and negate his DR. I hit him with Weapon Z that does P or B, since I get to choose I pick B and negate his DR. It works out the same, no?

The only instance where it would matter, is where a monster requires 2 types of weapon damage to overcome it's DR.

Monster A has DR 5/Bludgeoning and Piercing. Weapon Y negates the DR, Z doesn't (since you can only choose 1).

Monster B has DR 5/Bludgeoning or Piercing. Weapon Y negates the DR, Z also does.

I've seen some monsters who have 2 weapon damages linked by "or" but I can't think of any that link it by "and". Can anyone else come up with an example of and for 2 damage types?
In the case I ran into a creature hit with a Piercing weapon caused its diseases to splash on the character that hit it.

So a Dagger could use Slashing and be fine but the Morningstar can't choose and causes the splash back. The whole thing grew bigger as the player was using HL and it showed it as P/B weapon and it was not until I showed the core rules that it was AND not OR for a Morningstar that the "discussion" ended.

Funnier was same session the PCs where in water and Bludgeoning/Slashing weapons do Half damage. So again as it was the Morningstar guy wanted to not take the half damage as it was a B/P weapon.

Not saying your not correct about DR but the above are to places where it does matter actually.

Its not a huge deal actually and more of a note that it should correctly show the values but I figured it would end up SUPER low on the priority list. :)
 
So after the latest update a new section under races appeared called "Featured Races". Currently unable to hide these "Featured Races" like you can with other type of races.

In example before the last update after I checked "No Extra Races, No Minion Races, and No NPC Races" all I would see are the "Core" races.

Thanks

I added a new configuration option and renamed No Extra Races to No Uncommon Races.
 
In the case I ran into a creature hit with a Piercing weapon caused its diseases to splash on the character that hit it.

So a Dagger could use Slashing and be fine but the Morningstar can't choose and causes the splash back. The whole thing grew bigger as the player was using HL and it showed it as P/B weapon and it was not until I showed the core rules that it was AND not OR for a Morningstar that the "discussion" ended.

Funnier was same session the PCs where in water and Bludgeoning/Slashing weapons do Half damage. So again as it was the Morningstar guy wanted to not take the half damage as it was a B/P weapon.

Not saying your not correct about DR but the above are to places where it does matter actually.

Its not a huge deal actually and more of a note that it should correctly show the values but I figured it would end up SUPER low on the priority list. :)

Ah, I see your point. I wasn't thinking of it in terms of rules other than DR. I'll put it on the to-do list then.
 
Not sure if this has been mentioned.

I made a devil-Spawn Tiefling and switched out my Spell-like ability with Maw or Claw but the Spell-like ability, Pyrotechnics still shows on the character.

I'll put this on the to-do list, there are some complications. I think we need to rework the tiefling variant abilities as ARTs.
 
Circumstance Bonuses stack.
As such, Healer's Kit and Surgeon's Tools should stack with each other.

Circumstance modifiers from different sources/conditions stack. In this case, Surgeons Tools raise the bonus from a healers kit. Add and equip both items and you'll see the +3 bonus to your characters Heal skill.
 
The Lamia Matriarch should have access to Clerical spells as well as arcane spells per the power listed with them. Bestiary 2, pg 175.

Right now it only has access to arcane only.

I'm showing the base race does have cleric spells to. You may have added sorcerer levels, which caused the monster to lose access to them. This was a previously reported bug, which is resolved for the next release.
 
More PFS stuff:

Additional Resources - Pathfinder Roleplaying Game: Advanced Race Guide said:
Note: Alternate racial traits, racial archetypes, racial feats, and racial spells are only available for characters of the associated race.
This is being applied properly for the traits, archetypes, and feats, but spells are not being limited by race.
 
1) Several of the Ioun stones from Seekers of Secrets are only appearing in their lesser (cracked or flawed) forms, the base form is not available to be chosen:
-Amber Spindle
-Crimson Sphere
-Emerald Ellipsoid
-Onyx Rhomboid (the lesser forms are misspelled as Onxy Rhomboid)

2) The weretiger lycanthrope template is showing all natural weapon damage as one size category larger than it should be.

3) When a lycanthrope chooses a hybrid form which is one size category larger than the base creature, manufactured weapons (and weapon damage) is not being increased to match the new size.

Thanks for the report. The base forms of those Ioun stones were marked to Rise of the Runelords, added the Seeker of Secrets source to them, and fixed the spelling issue.

Lycanthrope review is on our list of things to look over, but isn't done for this release.
 
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