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Pathfinder Bug Reports, Version 5.0

I'm creating a feline NPC. HL rightfully denies skills in Disable Device, Slight of Hand, Use Magic Device, etc. because the cat doesn't have hands and can't handle things as a person would.

A cat also can't wear clothing, so why does Artisan's Outfit show up under Gear?

[joke]Rules lawyer's answer: Pg. 161, right-hand column, Clothing section: "All characters begin play with one outfit..." (the emphasis is mine)[/joke]

The real answer is that there hasn't been enough time to go through every race and determine what should and shouldn't wear clothes, what can and can't use each skill, what can and can't use each weapon, piece of gear, magic item, etc.
 
I've made an Inquisitor worshiping Pharasma. Chose the 'Death, Pharasma' domain, and I get a pre-req error stating that my deity doesn't allow access to that domain.

Fixed in the next update, thanks for the report (it applied to the Souls, Pharasma domain, too).
 
More Weapon woes...

Sawtooth Sabre 'when equipping in each hand' (with exotic weapon proficiency off hand is considered light). It will calculate the to hit and damage bonuses, but will NOT transfer this to the character sheet. On the character sheet it keeps them both as individual one handed weapons. So you don't know what the bonuses should be.
:(

If the character has the Two-Weapon Fighting feat or on the character options list, has checked "Always print 2-weapon attacks", then the printout should show four different lines of attack/damage for each weapon, and one of those will be the stats to use if you are using two weapons, and the off-hand weapon is light. For the off-hand weapon, another one of those lines will be "Offhand"
 
The description for the mithral special material is correct in that is says "armor check penalties are decreased by 3" but when choosing this option it only decreases it by 2.

It looks like this is actally the same bug as the armor check penalties for magic armor that are reported in other posts in this thread, and it looks like the fix I had made didn't properly handle Mithral, so thanks for reporting this symptom.
 
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Description cut off in output

The description is limited to three lines, which sometimes cut off the full text.

See Uncanny Dodge.
 

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Spirit Totem, Lesser (APG):

The mouse-over description is correct, citing 1d4 base damage. The output for the power lists damage as 1d6 base. Difficult to describe, so I'm attaching a screenshot with the mouse-over activated.
 

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A few things regarding arrow use and archers:
1) It doesn't appear that weight is being reduced when arrows get used up
2) It would be nice if feats like Point Blank Shot and Rapid Shot showed up in the special section with check boxes just like Deadly Aim uses.
 
Okay I discovered a couple of things while working up a WereRat Witch NPC for a game. One is that even in Hybrid Form It does not seem to grant the natural attack appropriate for the animal. In this case a bite attack.

The second point is that when I selected the Familiar. It did not seem to grant the Familiar any benefits from the Witch's 9 HD. Familiars are supposed to get treated as having the better of their or their master's HD.

Side Note, while I know that the HD tging does not apply to Skills Feats etc. It would be nice to include that as an optional house rule in the Configure Hero Box.
 
Just an additional comment to my note about the problem with the holy vindicator. I just had the same problem with adding magic levels to another character (bard/dragon disciple). I get the same errors that I did with the holy vindicator, so maybe the problem isn't in the class itself, but in the "add magic levels" routine.
 
phantasm school, pathfinder apg

The 'Terror (su)' is not showing up for a wizard who specializes in the phantasm school from the advanced players guide until 8th level.

The 8th level ability 'Bedeviling Aura (su)' is appearing at 1st level in place of 'terror'



thanks
 
Hi, did a cursory search and didn't see this mentioned before.

Building a Ranger (Urban Ranger) with the archery combat style. For his combat style feats, I can only choose the feats for which the ranger meets the pre-requisites (in this case, Point Blank Shot). The ranger does not need to meet the pre-requisites for his combat-style bonus feats, so it should give me the full bonus list appropriate for the ranger's level.

Thanks!

Edited to actually have that make sense
 
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Problem with Fighter (Archer archtype)

Weapon Master (20th level ability) should increase the critical multiplier of chosen weapon (longbow in my case) to x4, but it stays x3.

Seems to be a chronic problem, as critical multiplier didn't happen on a standard 20th-level fighter who had selected 'Sword, Bastard'.

Much less important, Greater Weapon Specialization doesn't have any pre-reqs in Hero Labs.
 
half-dragon template

Hi, (probably the 9034884382 time one asks, but i could not find other posts related to this particular issue:

I created a half-elf / half-dragon pc
The half dragon should add a few things including the breath weapon. However, it is grayed out. Pre-requirements not met. I found in a message of 2009 that this was because of the character not having any HD (so the breath weapon automatically grayed out.)
I found this post:

http://paizo.com/paizo/messageboard...rRPG/rules/halfDragons&page=1&source=search#0 as an answer to the following question:
Upon reading the description of Half-Dragons I noticed the breath weapon is dependent upon racial HD. What about humans and other races that do not have racial HD? Do these just not get a breath weapon?

Races with no racial hit die are considered to have 1 HD, because that is the minimum any creature can have

The answer:
source: James Jacobs (Creative Director), Thu, Mar 18, 2010, 10:10 PM

"Correct; a half-dragon with no racial HD would have a breath weapon that deals 1d6 points of damage. Not an awful lot, but this was a purposeful design choice because the flavor of a humanoid half-dragon isn't one that we at Paizo particularly like, and it's one that a LOT of our customers have expressed exasperation with. Primarily because back in the 3.5 days, half-dragon was probably THE most overused template of them all. We (Paizo and our readers) mostly got sick of them, causing the half-dragon to go on the LIST for the last 50 or so print issues of Dungeon. That meant that if someone put a half-dragon into an adventure, they had to have a GREAT reason and GREAT background for that half-dragon"

so are there other reasons why it isn't enabled?
and ofcourse: how do i enable it?
 
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