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Pathfinder Bug Reports, Version 5.0

I noticed that the free upbringing feat under options is no longer working. It does not matter if it is checked or not. Same result.
Never mind. Harrowed is no longer an upbringing feat. Sorry.
 
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Multiple issues with Red Mantis Assassin & Sawtooth sabre.

- Red Mantis Assassin not receiving free feats weapon specialization, greater weapon focus or greater weapon specialization sawtooth sabre. (I can quick fix by just adding permanent feats but it's still an issue I guess)

- Sawtooth sabre not registering as a light weapon.

Thanks for all the incredible time and hard work you put in!
 
Multiple issues with Red Mantis Assassin & Sawtooth sabre.

- Red Mantis Assassin not receiving free feats weapon specialization, greater weapon focus or greater weapon specialization sawtooth sabre. (I can quick fix by just adding permanent feats but it's still an issue I guess)

- Sawtooth sabre not registering as a light weapon.

Thanks for all the incredible time and hard work you put in!

Have you checked to make sure you have to have the Exotic Weapon Proficiency with the sabre? I have two characters who use this, and both are working fine (neither are Red Mantis Assassins, so I can't speak to the first part of your post).
 
Sawtooth sabre is treated as light weapon regarding two weapon fighting after the last update (with exotic weapon proficiency). It is not true "light weapon" and thus not weapon finesseable anymore. Bummer I know...


My problem:

I am building Genie, Shaitan character. It gains Greater Bull Rush feat, instead of Improved Natural Attack. See Bestiary (1) page 143.

How can I make Ghast? Adding advanced template to ordinary Ghoul isnt adding the special Stench ability. Is there any easy way of making official variants for Bestiary beasts?

Thanks again.
 
Problem with Holy Vindicator. Level 20 Paladin/Level 10 Holy Vindicator. All pre-requisites have been met.

When I click the "Holy Vindicator" tab, there is a box which reads, "Add more magic levels (7 left)!" So, I click that box, then a combo box pops up that says "+1 level" and then I click the combo box to select my Paladin class (the divine spell casting class which gets the casting bonus.) When I select paladin, I get a dialogue box which says, "Level too high to support psionics" and then it sets my character so that it has NO spellcasting ability. If I delete the +1 level I just added, I get the spellcasting ability back, but it shows me still needing to add 7 magic levels. If I try to add more than 1 magic level, the other 6 combo boxes only say "No Selection" - I can't even select paladin. So, while my character should have a caster level of 24, it only shows as 18 (because it's 17 from the 20 levels of paladin, and only adds 1 magic level from being a holy vindicator, instead of adding 7.)
 
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Have you checked to make sure you have to have the Exotic Weapon Proficiency with the sabre? I have two characters who use this, and both are working fine (neither are Red Mantis Assassins, so I can't speak to the first part of your post).

Yes, here's what I've got, and the results.
 

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Feat "Expanded Arcana"

Hi,
I wanna report a minor bug, on pathfinder module "advanced player guide" - there is a feat called "Expanded Arcana" that isn't working properly - it will only give you bonus spell from 1st level or two bonus spells from 0 level. But i have in my group a Sorcerer that bought this feat at 7th level, allowing him to choose extra two 2nd level spells, any idea?
Thanks,
Bruno
 
Hi,
I wanna report a minor bug, on pathfinder module "advanced player guide" - there is a feat called "Expanded Arcana" that isn't working properly - it will only give you bonus spell from 1st level or two bonus spells from 0 level. But i have in my group a Sorcerer that bought this feat at 7th level, allowing him to choose extra two 2nd level spells, any idea?
Thanks,
Bruno
At the bottom of the feat desc it has the following:
Note: On the In-Play tab, you should select the level of the spell you want to add. This will increase the chosen class's count of spells known for that level, allowing you to add the spell you want to that class.

Did you try that and it still is not working? Some of the more adjustable feats and abilities have sections you have to set in the In-Play tab.
 
Shadow Projection bug

There is an error in the description of the Shadow Projection spell. The current description states that it "sheathes you in protective water." When in fact the spell should allow you to basically become a shadow. The the rest of the info about the spell is correct. Just an FYI.
 
At the bottom of the feat desc it has the following:
Note: On the In-Play tab, you should select the level of the spell you want to add. This will increase the chosen class's count of spells known for that level, allowing you to add the spell you want to that class.

Did you try that and it still is not working? Some of the more adjustable feats and abilities have sections you have to set in the In-Play tab.

I am real sorry, it was an english misunderstanding :p . Problem solved! :)
 
Pureblood Azlanti minor bug (?)

hi :-)
when i create a human azlanti pureblood there is a minor thingy. maybe i'm doing something wrong, but i guess it should not add another 2 points to a selected ability.

the pureblood azlanti gets +2 on all abilities. (works fine)
but then the rules need to see another selecton of +2 on a selected ability.
(because of the human base; one ability +2)

(i can easily compensate by adding a -2 permanent on the selected ability)
 
hi :-)
when i create a human azlanti pureblood there is a minor thingy. maybe i'm doing something wrong, but i guess it should not add another 2 points to a selected ability.

the pureblood azlanti gets +2 on all abilities. (works fine)
but then the rules need to see another selecton of +2 on a selected ability.
(because of the human base; one ability +2)

(i can easily compensate by adding a -2 permanent on the selected ability)

That is how it works if I read the book right. The Azlanti are made of win. :)
 
I just found the god Thamir Gixx as listed in the Gods & Magic sourcebook is listed with XXXX under the listing title of Halfling Deity and then again in its description area.
 
Sorcerer Spell List Issue

Could you please add the ability to add Custom/Metamagic spells to the Sorcerer spell list back in? It seems to have been removed in the last update.
 
Hi all - I realize that the description of a buckler indicates that it's metal, but in two consecutive APs (Kingmaker and Carrion Crown) a darkwood buckler has been given out.

I may be wrong, and one of these might have been GM-randomized treasure, but I know that one of them was legitimately in the AP. So, do you think you could change bucklers to be darkwood compatible? I keep getting an exception thrown for No Metal items for my druid, and he's got a wooden buckler.
 
Just attempted to buy new +1 armor for my dwarf.

Studded leather has an ACP of -1.
Add the masterwork quality, and the ACP goes to 0.
But add on +1 enhancement, and the ACP goes back to -1.

What's up with that?
 
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